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Found 91 results

  1. BigPuppyStuart

    Mistlands D&D homebrew notes

    Mistlands: These are a set of World that are satellite realms off the prime material plane but not quiet in the Feywild or Shadowfell. As a resault, both powerful lifegiving fey magic and the energies of the shadowfell are present in abundance. The Mistlands also seem to shift and change at times, large landmasses and continents will remain stable but suddenly a continent that was years distant by see will suddenly be visible off the coast for a few days. This even leads to strange occurrences like a small empty feild suddenly has a path to miiles and miles of forests that lead to mountains when veiwed from one end but look normal when view from the other. The Nature of these changes are not well understood but they seem to never happen in permanently inhabited areas. This means that permenent borders and maps are a little use less in some parts of the world. Also celestial bodies are different in different lands, one land may have 3 moons, some have one and some have none. Differences from other settings: Since magic is so high in this land Material components are not needed to cast spells that normally need them. Instead Spell components can be used to make Pre-prepared spells that can be used or set by anyone. Example: The Alarm spell usually needs a small bell and fine silver wire to cast. Instead in this setting a wizard can cast it with verbal or ritual means not needing the components. But the wizard can obtain the Silver wire and Bell, cast the spell on it, then sell the per-prepared spell as an item or give it to a non-magic user to use. This means they act like scrolls but can not be transcribed into someone else's spell book. New items: Lesser Dragon Cloak/ Lesser Bat cloak: A magical cloak that spreads like wings when the wearer jumps or falls from heights that would otherwise be harmful. The wearer can also spread them at will and the wearer can glide or slowly descend. This effect is similar to Feather fall. Greater Dragon cloak/ Greater Bat cloak: A magical cloak that spreads like wings when the wearer jumps or falls from heights that would otherwise be harmful. The Greater Dragon cloak can give the wearer flight. The Cloak does not flap or make noises so a greater dragon cloak is utterly silent. Bird cloak: A cloak with a feather pattern or made of feathers that can give the power of flight. The Cloak makes a flapping noise so it is not silent. Tablets: Tablets are minor magical artifacts that are similar to a scroll but are reusable. When they are made they hold the instructions to a single spell that can be read or cast from it. The Tablet does not disappear when used but is depleted for 8 hours. After Using one, a wizard can still transcribe the spell on it into their spell book. These are practically indestructible that makes These are immensely valuable to libraries and schools so can be sold to them for immense sums of money should the spell on it be rare enough. Prayer-book: These are books with Prayers and meditations written in them that don't mention any specific god. These are used Idealist clerics and Paladins to reinforce their focus on their ideals but the text within can be applied to any faith so they are of benefit to any divine class. Mechanically someone can spend their short rest reading from it and once every 8 hours gain a +2 to any roll concerning divine powers. Cantrip rings: Cantrip rings are as the name suggests, a ring that allows the wearer to cast a cantrip. The ring will bear the name of the cantrip they cast. Rings vary in quality and will have charges that reflect the number of charges per 24 hours that can be used. minor 10, intermediate 20, Greater 50, and Exceptional have no limit. Any quality of ring will add 1D4 if you cast the same cantrip as the ring holds yourself, it will be added to damage if it is an attack and to all other rolls if it is a non attack spell. Gods of the Mist-lands: The Wounded king of Heaven. The self Sacrificed, the Stalwart Gaurd: Power Level : Dead or Missing Formerly Greater or Overgod. Alignment: Nuetral good Follower Alignment: Any good Domains: Unknown, good, protection. These are all names of a powerful Deity that sacrificed himself to destroy or lock away a great evil. As such he is seen as the Patron of protectors. Even though he is seen as dead or locked away, his power remains and those that uphold the ideals of defending the weak have a chance of accessing his power. This has led to " The Church of the remnant" a church that does good deeds and fights evil but has no god to ask for guidance. Clerics of this church still have their prayers answered by... something and are granted powers by...something. Despite being considered dead, esteem for this Deity has never dwindled because the ideas he espoused and taught remain valuable. His Clergy declared they would spread his philosophy and his teachings even after they lost their connection to him. They carried on doing good deeds and kind acts even without divine help for 100 years. Then even though they never regained their connection to their god, they began to get divine powers again. They are just not sure from where. Mechanic notes: This means that healing and defensive powers are boosted +2 but any prayers for guidance or divination don't work. Phagogore: Follower Alignment: Any Power Level : Intermediate or Greater Alignment: True Neutral or neutral good Domains: Food, lust, Gluttony, farming, cooking, Curiosity The 5 throated lord of desires. Fat male, has 4 fleshy throats on his back full of teeth. Appears to be a fat humanoid who never wears a shirt and looks mostly normal aside from the flexible throat tentacles. His skin color varies in his depictions because he rumored to disguise himself to look like a native of the land he is traveling. He is more philosophical, his book message basically is " you have desires no matter what, how you deal with them is up to you, here is some advice" It is unclear what class of Deity he is, he may be intermediate or greater. This stems from the fact that any creature that needs to eat or desires to do so can be considered his subject. Phagogore seems to be interested in almost every desire mortals have leading to there being some question of his Alignment. His Worshipers can be any alignment but his churches seem to be neutral or good. Since Lust is one of his Domains he has many children. He is Considered to be a general god of plenty and abundence and his holy book praises those who share their abundance with the poor and deprived, but it also extols the virtue of personal gluttony and self indulgence. These passages have led to 2 denominations of his church, the generous " Priests of plenty" who share food with anyone who needs it and " The Cult of eternal indulgence" which hold feasts and orgies and claims to be about selfish pleasure. Some Members of the "Cult of Eternal indulgence" will secretly share food with the poor in defiance of their sect's dogma. Many but not all of his Clerics are fat or plump but all of them have spells to create food. Many of them go on minor feeding the homeless and poor rampages. As well as physical appetites Phagogore supports mental appetites as well and is hungry for knowledge and eager to share it so often will be seen to support libraries and schools along side gods of knowledge. Phagogore's holy symbol is a smile in a square of 4 dots, a full wineglass ( Cult of eternal indulgence ) or that of a goblet or tankered spilling or pouring ( Priests of Plenty). His holy weapon is a large meat Cleaver. He has also been been rumored to eat foes in combat and that freaks out some people but no one sure if this is just a rumor or something he actually does. Phagogore is known to have a couple half mortal children, all of whom are powerful but many of them do not seek to acquire followers and are not counted as gods. The ones that have obtained godship are Grossomar Venia, Bernard Soulsinger and "The Traveler". The spirit of mindless famine: Power Level :Lesser Alignment: Choatic evil Follower Alignment: Choatic evil Domains: Famine, starvation, suffering, want, cannibalism. While still being concerned with food, this is the polar opposite of Phagogore, this deity is master of want and starvation. While this Deity has little of a mind, it hates Phagogore, a feeling that Phagore reciprocates. Wendigos, ghouls and famine zombies are their work. Their unholy symbol is that of broken teeth wailing. Solarania: The mistress of the sun. Power Level :Greater Alignment: Lawful Good Follower Alignment: LG, CG, NG, LN Domains: Sunlight, radiance , life, order, Justice. Solarania is depicted as a dark skinned woman in golden armor. Her iconography is very similar that that of sun Gods from elsewhere that she may be just an avatar of one of them. She has no celestial mate or consort but is in a sisterly relationship with Dusk, the night goddess. Her symbol is that of the sun. Her Holy weapon is a battle axe. Dusk, Mistress of the night. Power Level :Greater Alignment: Nuetral good Follower Alignment: Any Domains: Rest, Darkness, Solace, Refuge, Stealth. Depicted as a pale skinned woman in black clothing and average beauty, she is concerned with giving the creatures that toil in the day time to rest and sheltering those creatures who can not stand the sun. Despite being the opposite of Solarainia in the day night cycle and in appearence they are often called " The Sisters of the Cycle" and often depicted dancing together playfully. While not a battle centered goddess, she does carry a crescent shaped knife that is considered her holy weapon but plenty of Alchemists and herbalists carry the same kind of knife to cut herbs. Blectmira: The creeping dark Power Level :Greater Alignment: Evil Follower Alignment: Choatic Evil Domains: Darkness,terror, Entropy, lifelessness, corruption, Poison, disease. Blectmira takes everything negative about night and darkness and magnifies them. She is the goddess of Vampires and monsters that hate the sun. Blectmira is one of the closest things there is to being a prime evil. Blectmira does not have a form that can be depicted and there is some debate on whether or not it is a deity or something else. Phyrmass'ereth Lehreloth Power Level :Intermediate Alignment: choatic good. Follower Alignment: Any Domains: Knowledge, study, science, poison, Alchemy, chemistry and Medicine. Phyrmass'ereth is depicted as a female Drow. She is usually depicted as a young woman holding a flask. She is the patron of scholars and alchemists who look to turn the properties of the natural world to the benefit of its people. Her dogma though is not only concerned with making medicine, experimentation and knowledge in themseleves are something she preaches because any knowledge can be used fort good or evil but you can only use it for good if it is known. She is shown to have a fondness for spiders and snakes but is not obsessed with them and killing such creatures are not an affront to her. She has taken her godship from an ancient hesslithith deity that left the realm for an unknown reason. Grossomar Venia Power Level : Lesser or maybe Greater. Alignment: Neutral good or Chatic good. ( There is some dispute ) Follower Alignment: Any ( but overtime they shift toward good ) Domains: Redemption, forgiveness, righting wrongs, atonement, Justice driven Conflict. Grossomar Venia is the god of forgiveness and atonement. His Appearance is that of a Portly man with dark hair and pale skin. In physical appearance he Greatly resembles many depictions of Phagogore. This make sense because he is one of Phaogore's sons. Any monster that wants to become good or evil doer that wishes to change their ways might devote themselves to Grossomar Venia. Also anyone turned into a vampire against their will can call out Venia and have their curse modified or mitigated. All Daywalking vampires with free will are granted Venia's mercy, as are many Lycanthropes. One of the odd things about Grossomar Venia is that he seems to attract lots of Warlocks as followers. He Is also able to become the patron for Warlocks and grant them eldritch powers in exchange for Service in his army after the creature's death. Grossomar Venia is forming an army to defend the Celestial realms for a coming war with the hells and the Abyss and service in this army is seen by some as a get out of jail free card for past bad deeds while many more see it as a good duty in its own right and pledge themselves to him. Grossomar Venia is also popular among Tieflings and is sometimes depicted with Horns and red skin because their is a semi common belief that he is half devil but this is considered just speculation. Most of his followers would not care if he was as his entire domain is surrounding forgiveness and turning good that which was once evil. His Holy symbol depicts broken manacles. and his Holy weapons are a Rod and a Rapier Cryoleial Borialin: Lady of winter, Queen of the frosts. Power Level : Greater Alignment: Neutral good ( Formerly true neutral ) Follower Alignment: LG to LE Domains: Winter, Frost, seasonal change. Cryoleial Borialin is an Eladrin or Elvin woman of great icy beauty. She used to be coldly aloof and lonely and very reclusive because all who touched her froze to death and she shut herself away so as to not harm mortals. She built a following with this nature and people preached she was a reflection of the uncaring winter. She then met a man who could touch her and not suffer any effect and they married. She was never actually uncaring and aloof she was just depressed and lonely so her marriage brightened up her demeanor. She how holds winter celebrations and holidays that are full of cheer. She is not completely without morose spells but having a permanent mate means she can get through them more easily. In some of the Older temples or in the more conservative ones, her husband is never mentioned. People have tried to touch her when they see her and this has lead to several deaths. Any character that is attracted to women needs to roll a wisdom saving throw. Anything under 5 will lead the character to attempt to touch her. If she sees this she will bat the character's hand away with her gloved hands but will not be angry about this as she knows that there is a strange compulsion around her. If character successfully touch her skin they will be brought to 1 hit point and slowed or if passing a constitution check be reduced by half of their current hitpoints. The Traveler Power Level : Lesser Alignment: Chaotic or Lawful Neutral ( Depending on his mood ) Follower Alignment: Any Domains: Travel, adventure, wanderlust, seeking out secrets, exploration The Traveler is a hefty Vistani man of good cheer and mysterious ways. His exact features seem to change so it is hard to recognize him if you encounter him. He may even disguise himself as a woman or a child. He is often wandering the multiverse and he has no true church or clergy. Everyone who sets out to see new things is said to be his follower. Whenever he meets someone he may through hints and rumors send them on the path of adventure. His ultimate goals are hard to comprehend if he has any because sometimes he will set people on a path that leads to glory and sometimes to destruction. It is said by most scholars that he doesn't have an end goal and just points out possibilities. He seems to have no moral aims beyond encouraging travel and adventure. He is one of the Children of Phagogore. The Traveler has a twin brother who is also powerful and immortal but not a god. His holy symbol is that of a road stretching off into the horizon. Bernard Soulsinger / Veryamorton Laermeluion Malathalonin / The Bold bear of song. Power Level : Lesser Alignment: Neutral good Domains: Music, joy, art, literature, good natured jokes or trickery and inter-species romances. Bernard is a jolly chubby half elf or Half Eladrin with a ruddy complexion and golden hair. He is one of the sons Phagogore sired in one of his many affairs. In Bernard's case his mother was the Eladrin high queen Fainauriel Malathalonin the immortal who engaged in the affair 500 years after her husband died in battle. This means that Bernard is technically part of the Royal family of the most powerful Elvish kingdom but not in a position to inherit the throne unless his 5 half siblings and their heirs die. This has led to a weird divide among Eladrin in the mistland kingdoms as he is Shunned by some of his half siblings and embraced by others. Whorship or representation of him is banned or frowned upon in some of the royal houses and completely fine iin others. Despite not being a god of war it has been noted that he seems to engage directly in many important large scale conflicts against the forces of evil. Since he is also fond of trickery he will sometimes play jokes on people or do odd things to make people laugh. He once convinced a Human king that his wife had been turned into a cat for a week despite her being present the whole time. This Averted a war with a neighboring Dwarven kingdom because " My husband is convinced i turned into a cat, imagine what other wrong things he has been convinced of." It was later reveal one of his advisers was manipulating the king into a war for evil purposes and this practicle joke gave them time to uncover this. When represented by elves as Veryamorton Laermeluion Malathalonin his symbol is A Raiper and a pair of castanets, When represented by humans Bernard's Holy Symbol is a tipped goblet with a harp on it but he is sometimes represented with a bear playing a lute. This because sometimes he turns into a bear that plays the lute. More to be added. New Spells: These are spells and abilities that are native to the mistlands and are in addition to the spells available in 5thE materials. Suspend hunger: A 3rd level spell that stops all hunger and thirst for 3 days. At the end of 3 days hunger and thirst return and you can not have the spell cast on your for 3 more days. When cast as a ritual the components are some chalk to draw a circle, a seed of any type and 3 drops of water. Spectral dagger: Cantrip Casting time: Bonus action Range:( 60ft ) if Thrown, touch if held. Components: mental Concentration. Duration: Instantaneous, concentration This spell allows you to create a dagger of magical energy in your hand and throw it like a throwing dagger or use it as a Melee weapon. It has the same damage as a mundane dagger 1D4 damage but counts as a magic weapon. At 1st level it does piercing/ force damage at 3rd 5th 7th and 9th level a new damage type can added. This is Retroactive but only happens after a level up. If someone got it at 5th level then leveled up to 6th level then they could pick 2 additional damage types. only one damage type is active at a time. until 10th level when 2 damage types can be applied at a time. Starting at level 5 you can create 2 of these and throw them at the same target or hold them both in your hand each dagger can be a different damage type. at leveled 10 you can create 3 but can only hold as many as you have hands. Shade Evocation Cantrip Casting time: 1 action Range:5 foot radius Components: V S Duration 1hour unless dismissed This spell creates an area 5 feet in radius in which bright harsh light is dimmed and glare is reduced. If you are trying to hide a shiny paladin or reflective object in a sunlit area this spell lets you do that. It also gives you slight respite from harsh sunlight and heat. It is not dim enough to hinder vision so it can not be used in offensive fashion. It will also not shield creatures harmed by sunlight from taking damage. Should the caster be subjected to light briight enough to blind or daze them, the shade will reduce it to manageable levels. Rafenlos's Ray of Rot Necromancy Cantrip Casting time: 1 action Range:60ft Components: V S Duration: Instantaneous. Caster fires a ragged beam of black and purple energy at a creature within range. Make a ranged attack against the target. on hit Target takes 1D8 necrotic damage and has a 1 in 4 chance to gain a -4 penalty on attack rolls. Roll a 1D4 and on a 4 the target gets a -4 penalty on the next attack. the damage of this increases at 5th level to 2D8 and at 11th to 4D8 and 17th to 4D8. This can be cast non lethally but must be declared before hand. The Non-lethal spell effect is deep blue and Black and is visually different enough that observes can tell whether or not it is being cast lethally. Pyrathos's Flaming Ray Evocation Cantrip Casting time: 1 action Range:60ft Components: V S Duration: Instantaneous. Concentration Caster fires a precise beam of fire at at a creature within range. Make a ranged attack against the target. on hit Target takes 1D8 fire damage and has a 1 in 4 chance to gain a 1D4 damage at the start of each turn. Roll a 1D4 and on a 4 the target begins to smolder and take 1D4 fire damage until they pass a constitution saving throw or they suffer 2 rounds of damage. This Spell can be cast continuously but it consumes the caster's attack but they can still move while casting it. Moving force the caster to make a new attack roll with a -2 penalty. The damage of this increases at 5th level to 2D8 and at 11th to 4D8 and 17th to 4D8 and it lasts on additional round of the 1d4 fire damage each time the damage increases from a level up. This can't really be cast non-lethally because it is fire. This spell also has the utility that it can start fires on flammable objects or bring water to a boiled when maintained. Grasping force Conjuration Cantrip Casting time: 1 action Range:30ft Components: V S Duration: 3rounds or Instantaneous. This creates a shapeless force that can hold up or move 50 pounds or instantly shove up to a medium creature. When used as an attack it deals 1D4 force damage and moves a creature one space on a failed strength check. This can also be used to push or pull a creature without damaging them. It lasts far shorter than mage hand but it can be used to pull someone back from falling or move them out of the way of danger. It can also be used to catch or halt a falling object up to 50 pounds. A falling vase can be brought to a halt before it hits the floor and a thrown oil flask can be batted away. It can also be used to send an object sliding away from you back toward your grasp. Spark Strike Evocation Cantrip Casting time: 1 action Range:60ft Components: S Duration: Instantaneous. A narrow bolt of lighting shoots from the Caster's fingers and strikes one target. Make a ranged attack against the target. on hit Target takes 1D8 lightning damage and has a 1 in 8 chance drop what ever is in their hand and a 1 in 8 chance to spasm and hit themselves. Roll a 1D8 and if you roll a 7 the target has to make a Dex saving throw or drop their weapon if an 8 is rolled then the target spasms and hits themselves for their weapon damage reduced by half. If the target rolls full damage with their weapon, they take all of it. This Spell can also be cast without speaking so it will still function if the caster is gagged. It is by no means a stealthy spell as it shoots lightning. This can be cast non lethally and just stun or numb the target. Grossomar Venia's Javelin of light/darkness Invocation Cantrip Casting time: 1 action Range:60ft Components: S Duration: Instantaneous. This spell causes a vaguely javelin shaped projectile launched from the hand. Caster chooses Dark or light when casting it. If light is chosen a radiant javelin flies out and does 1d10 radiant damage. If dark is chosen then a black javelin is hurled that does 1D8 force Damage but on a critical hit ( Natural 20 roll ) causes Disadvantage on perception checks for 3 rounds and disadvantage on the next attack roll for any attacks that require sight. Abilities like misty step that require sight will have the effected roll a Dex Saving throw or they will fall prone. " The evil wizard, his vision blurred tried to escape us, but he misty steeped 2 feet off his mark and fled straight into the wall next to the door and knocked himself cold. The Abbot we had been sent to rescue laughed so hard we had to carry him out." This Spell was created by the god Grossomar Venia for his armies to guard against hellish invasions but proved so useful that knowledge of it was freely distributed to Divine and Arcane casters the world over. Lullaby Level 1 bard spell or Ritual Range 30 feet as ritual or level one spell slot. Cast as a 5th level it can be heard by an entire village. Components:Verbal Duration: up to 4 hours. Roll 1D4. If nat 20 is rolled on performance check it lasts 24 hours. Any creature suffering has their symptoms lessened or reduced but not cured. Anyone who hears it gains the benefit of a short rest without loosing any effects that would be lost after a rest. It also as mentioned reduces suffering, on going damage from disease or poison is halved for duration of the effect. This also gives listeners advantage on saving throws and calms panicked or feared neutral or friendly people. It will also comfort the dying. If any creature, friend or foe is dying what would be a slow painful death, the pain is forgotten and the death becomes a peaceful one. "I was working as a doctor when the plague hit Swamp landing, a moderate trading village that was the only access to the swamps. There were more people than we could treat, the dying filled the streets crying out as the fever wracked their bodies with pain. Then, the whole town was blanketed by a clear sweet voice, the cries of pain fell silent and the nurses and doctors felt a call clarity as they tried to save lives. For once the town was silent except for the song. Passings were gentle and some we thought would never make it took a turn for the better. After 2 hours the music stopped but the calm remained. The mayor sent some guards to where they thought it had come from. it was a hill just outside of town. There they found a boy, a street orphan they thought. He was slumped against a rock overlooking the village square holding a home made guitar. He was skin and bones and covered in the rashes of the plague. He spent his last hours of life singing the suffering to rest, if the gods are not caring for his soul now i will have words for them when my time comes." Force orb Psychic/Telekinetic Cantrip Casting time: 1 action Range:60ft Components: Mental A hazy transparent orb of distortion flies at a target. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The ability creates more than one orb when you reach higher levels: two orbs at 5th level, three beams at 11th level, and four orbs at 17th level. You can direct the orbs at the same target or at different ones. Make a separate attack roll for each orb. On Crit target must make a Dex saving throw or be knocked prone. Chemical Splash ( Modified Acid splash ) Conjuration cantrip Casting time: 1 action Range:60ft Components: V S Choose one Target, or choose two creatures that are within 5 feet of each other, within range ( this includes the environment, locks and doors can be eaten through by acid damage.) A target must succeed on a Dexterity save or take 1d6 acid ( or poison depending on caster choice ) damage. Unlike acid splash from Toril, Chemical splash can be modified on the fly when cast. Caster can choose Acid, Poison, or Soporific ( Tranquilizer ) Choosing Soporific will damage the target but damage caused by this effect is non lethal and causes the target to fall asleep or pass out. Target can awaken from this if damaged. This spell's damage increases by 1d6 when you reach 5th, 11th, and 17th level. Push/pull Psychic Cantrip Casting time: 1 action Range:30ft Components: Mental Up to 1 medium creature target can be pushed 5 ft in any direction. This does no damage. Target does not have to be a creature it can be an object. Target can resist with a strength check. Classes: New Classes or modifications to existing classes Idealist Cleric or Paladin: This is similar to a normal 5thE cleric but they are not driven by the worship of a god, but of an idea. These people came into being During the days when "The Church of the remnant" was still a group of idealists with no divine power. When Divine power began to Manifest in them it stated with the " The Church of the remnant" but anyone who held certain ideals strongly enough began to be granted powers. Mechanic notes: powers that pertain to the ideal are boosted +2 but any prayers for guidance or divination don't work. Example a cleriic devoted to the ideal of healing will get plus 2 on all healing related powers and a Cleric devoted to the ideal of combat will gain +2 on all attack powers. Meta Magician: After gaining enough Arcane knowledge arcane power users with the Meta Magician feat can spend time to study then create a modified version of a spell. This is how Pyranthos and "Rafenlos the Redeemed" Created the spells that bear their names. Psionic/Psychics: People who use the sheer power of their mind. The power on which they draw is like magic in a sense but many things that inhibit magic effect Psychics to a lesser degree. A pyshic will still have their powers in an anti magic field. Spells that do Psychic damage can be learned as powers by this class. Magical mutations: Since magic and psychic energies are so plentiful, mutations occur that can add extra layers to characters. Discuss with the GM what mutations you want to add and they may be allowed. This can be anything from strange eye colors to talking animal characters that cast spells to even people who switch sexes when the moon hits a certain phase. These magical mutations also explain why some monsters have human level intelligence and can be PCs. Gunthor's Frost bomb ( Modified fire balls ) 3rd level evocation Casting time: 1 action Range:150 Components: V S ( VSM when made as a pre-prepared spell item, components are 3 drops of ice cold water and freshly fallen snow ) A bright white streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of Frost. Each creature in a 20-foot radius Sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 frost damage on a failed save, or half as much damage on a successful one. each targets has its speed is reduced by 10 feet until the start of your next turn. The ice spreads around corners. It freezes any freezable liquids or Objects in the area that aren't being worn or carried. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. Races: hesslithith: A serpent race that appears Similar to Yuan-ti but are very different in behavior. They are all incapable of speech so must communicate telepathically. This means they are skilled in stealth but their inns sound depressingly quiet to non-psychics. A hesslithith can transmit thoughts to non telepaths but only to people they intend, you need to be a psychic to eavesdrop on their conversations. They are Amphibious and can live on land and in water so they don't come into conflict with others when it comes to living space as often. They Need warm climates so are at home in sweltering swamps and jungles as well as warm coastal seas. ( Stats will come later ) Vistani: There is a sizable Vistani population in the mistlands. There are infact several Clans of Vistani so players can choose to play as the Vastani variant of human. Djinn-kin: Theonleth/ Theolonrial: This can be considered the Celestial mirror of the arcanaloth. They are Animal people who are well versed in knowledge of all things divine and arcane. They are more a mixture of Fiend and Celestial and can be any alignment but lean toward good. Since Theonleths are such powerful spiritual beings they can't really die like other beings but their physical bodies can be destroyed. They will reform after a time in their Astral home and can make their way back to the physical world. Players who play Theonleths can offer a challenge to the GM. They come in lesser and greater/ Ellder and younger Varieties usually determined by age and power. Players can only play as Lesser/younger to preserve balance. A greater Theonleth/ Theolonrial will have total control over any Lycanthropes they meet while Younger Theonleth/ Theolonrial will be able to repel them once a day.
  2. BigPuppyStuart

    Ship types

    Player Ship types Human: Modular industrial Ship System (MISS) Class 1-5 class 6 is in development. Manufacturer: New Hope Drive yards Type: Multi role configurable/modular Affiliation: Civilian, widely Available. Plug and play is the design philosophy behind these craft. Instead of being a single vessel this i set of modules that all fit together so you can customize a vessel for to fit its needs. This also means that in a matter of minutes a ship's command section can be fitted onto a new set of modules and the ship can change roles or be reequipped without the crew waiting around. Each one of the ships comes with a command module which houses the bridge and crew quarters and a Drive section which houses engineering and the engines. The command module does have engines so it can act as a life boat to get to civilization if they loose their engines. The Classes of these ships indicate their size with Class 1 being smallest and class 5 the largest. The Nature of these means that companies can quickly disconnect a cargo section from the command section then immediately replace those cargo sections and set the crew off on a new assignment in minutes, making it a bit of a nightmare for pilots as they don't get a chance to rest or stretch their legs before being set out again. Luckily there are entertainment files in the computer at all times so crews don't go stir crazy. Crews make the command modules home since they will be in them for the long-haul. This aspect makes it a boon for people who use it as explorer craft as they have a relatively comfortable space to inhabit on long surveys while remaining a nuisance to cargo haulers as they are often given no chance to get a change of scenery. The Command module has moderate weaponry, a chin mounted hard point for main gun and mounts for turrets on the dorsal and ventral sides. Larger classes of this will be more well armed but each are considered moderate for their size. In emergencies these can be fitted with weapon modules that turn them into reasonably effective gunships. Available modules are: Cargo module: Pretty much just just series of four Cargo bays that all connect in the central hallway. Drop cargo modules: These are much the same as above but are designed to be ejected over a planet and the cargo containers will enter atmosphere on their own and land. This is a quick way to deliver supplies to needy people on the ground. They can fit less cargo than the dedicated cargo modules but it is more efficient to drop these, go get more then drop another set than it is to land, unload then take off again. Dorm modules: Extended living space modules suitable for passengers or giving long haul crew more living space. Weapon modules: These are self contained weapons platforms that generate their own power/ammo and have their own targeting suites. You essentially plug one these onto a command module and you turn an unassuming cargo hauler into a gunship. Full Science modules: these are made up of a lab, a stellar cartography room, a computer room to speed up processing and a long-range scanner room. Each of these rooms can be put on as a submodule individually but are issued together. Manufacturing modules: These modules are filled with automated manufacturing stations and 3D printers that can turn Refined materials into goods. Refining module: This module turns raw materials like ore mined from asteroids into refined or and building materials. Blank modules: These are unfinished modules that have all that is needed to build a customized module. Almost anything can be made from these as long as you have the skill. Empty connector: This is a blank connecting hallway with 4 empty sub module slots. Basically this lets you take sub modules off other modules and made a customized set. Launch bay module: These are Modules with doors to launch smaller craft. Mini Shuttle Manufacturer: many Affilliation: any This is a small 1 to 2 person craft that can be used to get around and explore or conduct repairs. Larger classes of MISS vessels such as class 3-5 come with these while class 1and 2 need launch bay modules. This is like the Smart-car of space. Full shuttle Manufacturer: many Affilliation: any This is a more useful small craft in that it can fit up to 8 people and a pilot, its seats fold down for small cargo runs. Most have a single weapon slot. StarOrca medium-light Freighter Manufacturer: Red Abyss heavy industries Affilliation: Civilian Mildly modular but not to the extend of the MISS system vessels these are non the less versatile in their own right. What makes them so versatile is that they remain effective in space, atmosphere and underwater. The have 4 variable vector engines that leave them exceptionally maneuverable in space, moderately maneuverable in atmosphere and passable underwater. These were Manufactured to work in the Oceans of Hecuba and act as a way to bring cargo from space to the ocean bottom settlements humanity had established off the coasts. This design worked well enough to make it the go to vessel for those who want to be ready to work in any environment. It is well armed making it a match for pirate vessels and hostile Alien vessels alike. It is sturdy and powerful while still being useful for non combat assignments. This versatility and durability means it is perfect for operating away from established civilization and maintenance yards making it perfect for colonial activity. Non-player ships/ NPC ships. Human Colony cruiser: A massive ship with a modular interior that is mostly cargo space and living space. It is mostly a huge Cargo ship that ferries equipment to colony worlds. For long term Terraforming they can expand to become small space station with habitation blocks and a small ship yard to repair smaller vessels. Hecubite FTL barge AKA "Shroom ship"
  3. From the album: Wind Tide's Collection

    Wind was hanging out with some of the fish crew that rolled by the beach every so often, able to get on good terms even if the lemon shark was considerably worrisome for the prey species. The fish's appetite thankfully happened to lie elsewhere, as it was revealed with Rakai the Salmon needing some new beach shorts to wear and needed a second opinion. "That loin cloth looks great on you and all, but you'll stick out like a sore thumb if you walk around in a loincloth! Come on, there's this awesome shop nearby with some trendy designs!" Wind was quick to lead the fish before the other could protest, only hearing a short "Wait! Hold on —" Both men made their way to the shop entrance where a Scorpion Fish Clerk was keeping an eye on things, the sign that read "Nazure Surf Shop" in plain sight for all to see. Wind was only too happy to help the salmon look around, though the fish seemed a bit overwhelmed with the options. "Er... this one won't do.... no, not that one either." Rakai kept looking through the clothes racks and all the display stands, before turning back to the lemon shark to voice his concerns. Thames, the clerk behind the counter, seemed preoccupied with a phone call, so it was up to the shark to help out his friend in need. "Wind, I am not sure this is going to work at all. None of the suits feel like they're my style." Of course Wind was more than happy to pull out some board trunks he had been hiding from the salmon, showing a black pair of board shorts with red fringes on the sides, saying "What do you mean? This one looks just as good as your loincloth, if not better!" Rakai had some time to inspect the board shorts for some time, leaving his waist completely exposed to the shark who had other objectives in mind. As the shark approached the salmon, Rakai broke the silence with his approval "I think these can work after all Wind. Thank you for — WHOA WHAT THE HELL?!" Wind was already helping to himself as he grabbed onto the clasps of the loincloth, succumbing to the wanton thoughts as the fish flashed a cheesy smile. "Hey man, the only way to make sure the board shorts are for you is to try them on. Gotta get rid of the loincloth first man!" Thames happened to be finishing the conversation over the phone, only to see the naughty lemon shark try to strip his friend naked in the middle of the store. The scorpion's anger boiled over as he boisterously shouted to the two of them "HEY! STOP STRIPPING IN THE MIDDLE OF THE DAMN STORE! USE THE CHANGING ROOMS FOR GOD'S SAKE!" For my piece of Shark Week 2018, I decided to get a fun commission from Speechless / Sardine involving his other fish dudes. I have to say they are all handsome blokes, and I would totally want to get in the same pool with them any day of the week! Hopefully we can see more fun things develop between these two! Wind Tide © Wind Tide Art © Speechless / Sardine Find Sardine's other works in these following websites!  Sardine's Twitter

    © Speechless / Sardine

  4. BigPuppyStuart

    Orgy In the woods part 1

    Stuart Phip propelled his portly body through the woods outside of town. His step was lively for a guy of his girth and his tail was positively wagging. He was excited to reach his destination. He traveled light, he had nothing but a range bag with a camera, a knife and a box 50 condoms. The need for the condoms is what put the wag in his tail and the spring in his step. He has been invited to a small set of houses in the woods with a rather wild reputation. It was run by a small discreet group of men all look for visitors of a certain type and a certain build. Stuart met those requirements with his round belly and thick arms that were not entirely muscle. He was dressed plainly as instructed as this group wanted no real indications of social class. He had no trouble doing so, he wore simple clothing, a pair of blue jeans, suspenders and a tight red shirt that hugged his ample middle. He had heard of the things this group got up to and was excited to be invited. He had only one reservation when he received the invitation. Only huskies were invited. After sending some follow up messages after receiving the message he had found out that it was less to do with race biases and more something to do with something in the woods that would chase people unless they were of husky descent. After some reading up on the area it turned out there was some ancient beast that lived there and guarded the land for the descendants of its former followers or people that could pass for its former followers. This was one of the few cultic beast territories. The owner of the house was a distant descendant of the cult so he honored the tradition of only inviting people the beast would not assail. The thing that really tipped him in favor of coming was his boyfriend practically demand Stuart attend. “ Dude, you need to go and get mega laid, you will regret it forever if you don’t. Also take your camera and take lots of pictures.” He had been convinced to go. He walked through the wooded path toward a clearing with a muted yellow house as the sun was falling low in the sky. The thought of what was waiting for him inside caused him to speed up. He had been told to go right in. He approached the door and it opened to show a potbellied brown and cream male husky in nothing but a pair really short shorts. The man smiled and said, “ You are the first to arrive but some others should only be minutes behind you. Come on in!” Stuart Gladly entered the door that had been left open for him. He followed his host into a living room and followed the invitation to sit down on the couch. His host sat next to him rather closely and casually put his hand on Stuart’s thigh in a blatantly sexual fashion, but it was alright since there was a clear understanding of what this place was for. “ So first thing’s first the thing in the woods will be prowling around for a few days so don’t be alarmed if you see a figure in the woods. It won’t hurt you if it hadn’t tried to chase you off already.” His host said rubbing Stuart’s leg affectionately. “ And second, there is a little tradition I would like to indulge in, I like to have first timers put their seed in my belly before we all get started if that is alright.” “ Oh sure go ahead.” Stuart says cheerfully. His Grinning host moved his hand from Stuart’s thigh to his zipper and unzipped his pants. Stuart pulled up on his shirt exposing his gut to both untuck his shirt from his pants and move it out of the way so he didn’t get anything on it. He lean back and splayed his legs a little. He felt the other man’s fingers slip in and part his underwear and press on the stiffened sheathe of his member. He let himself extend fully erect to fill his host hand. He felt the pot bellied husky press his muzzle over his cock and the pause to work his tongue over Stuart’s glans. Stuart sat there grinning stupidly like most men do when they have a mouth wrapped around their dick. The pot bellied head giver put one hand on stuart’s tummy then began bobbing his head with wet sucking noises. Stuart just leaned back even more and let his host go to town on him. As he lay back relaxed with a guy’s head bobbing hungrily on his crotch another person came in. The New comer was a large doughy bellied man with a grey brown coloration and no shirt, He as grinning at what he saw. “ Hi Harold, how’s it going? Don’t talk with your mouth full.” The newcomer says jovially. The brown potbellied husky ignores this and keeps working his muzzle up and down Stuart’s dick. Stuart gives a little wave to the hefty newcomer and idly wonders what it will take to feel that doughy belly pressing against his back. “ Oh I see I have caught the new guy’s eye, well sorry new guy, I am mostly here to watch and take pictures. In fact…” He brings up a camera and snaps a few shots of Stuart getting his knob polished. Stuart just smiles mildly for a few moments before his smile tightens and brightens as he feels his member spasm and the pot bellied man’s muzzle press firmly onto his meat. Stuart can swear he feels the man’s uvula resting on top of his cockhead as he pumps his load into the warm eager throat. The photographer grins toothily as he takes a few snaps of Stuart’s O face. With a wet slurp as he expertly cleans off all cum from Stuart’s meat, the guy give head leans back and stands up, licking semen from his lips. He goes over and hugs the Doughy bellied new comer warmly. “ Get set up, more should be on the way and they are gonna want to get right into it.” They wonder off leaving stuart alone for a moment, sitting in the afterglow with his fly undone. In the email he was given express permission to wonder around and make himself at home, and to not worry about clothing when doing so. He unbuttoned his pants and slid his suspenders off his shoulders. He Dropped his pants and underwear to the ground and wondered the house, looking around and actually looking for spaces that would be fun to copulate in. He had surveyed 2 bedrooms and what looked like an empty office when he heard someone opening and closing the doors, possibly checking the place out like he was. He peeked out and saw a reasonably attractive fellow with a medium paunch in a Tshirt with some sports team on it. He was also without pants so Stuart got a nice look at his junk. He was nicely endowed. The man caught sight of Stuart and gave an approving grin and a slightly nervous wave. “Hello there I am Roderick.” He says in a friendly deep voice. “Stuart. I am the new guy, or one of them.” Stuart comes out fully into the hallway. Roderick’s eyes briefly dart down then back up to Stuart’s face. “Don’t be shy, you can look.” Stuart says reassuringly. “I am hoping to do more than look if that is alright.” Rodrick returned. “Well there is a bedroom right here if you want take your time.” Stuart says with a sly grin. “Well yeah there is, but in the spirit of this even, let’s take it out to the garden.” Rodrick says giving Stuart’s gut a pat. Roderick takes Stuarts hand and leads him into the back garden. They walked through the living room to see some more guys have arrived. One of them must have been another new guy ‘cause he had his jeans around his knees and the host of the even was kneeling in front of the guy and stuffing cock into his face. Another guy was leaning against the wall looking a little bored but perked up by the sight of 2 fat guys with no pants walking out the back door. The guy, a hefty very light gray husky in T-shirt and jeans came off the wall and made to follow them. Once outside Stuart takes a seat on the grass and sets his jeans and little bag in pile next to him. Roderick looking shy and excited sits next to him and he leans in. They cuddle on the grass for a moment as the fully clothed gentlemen walks over and stands a few feet away as if to not intrude. “ Mind if I watch?” He asks. “ Fine with me.” Stuart says “sure” Roderick said then leaned in to whisper to Stuart. “I kinda want you to dominate me with your bulk. It is my thing if you don’t mind.” Not saying anything and in a rather smooth motion the hefty husky rolled over and was straddling Roderick, pressing him against the grass with his stomach. “like this” Stuart asks. His mouth slightly open and his ponytail falling over the side of his neck. Stuart could feel the pinned man’s breathing increase and a warm hard object pressing into the bottom of his belly. “yeah, like that” the guy beneath Stuart said beginning to pant lustfully. “ You got a nice ass” the fully clothed guy says. “Yeah he does, but mine is better hon” comes a new voice behind Stuart. Stuart doesn’t bother to look back he is too busy putting more of his weight on Roderick who responds by pumping his crotch lightly and rhythmically poking Stuart’s gut. Both Stuart and Roderick look over at a thump and the clothed guy who followed them out plops onto the ground on top of the guy getting head earlier. Their mouths are locked and the clothed guy is grinding on the other while the bottom starts pulling his pants down. In moments they are making love slowly next to the pair. “Looks like a good idea, want to copy them?” Stuart asks Roderick who just panted and grabbed onto Stuart’s thighs. Taking that as a yes Stuart grabbed his little range bag and pulled out a condom from a pocket on the bag. Stuart sat up so he was kneeling over Roderick’s pelvis and handed him the condom then pulled his red shirt off over his head. Rodrick had gotten the condom on and had pulled a little packet of lube from somewhere and doted his tip with it. “In ya go.” Stuart laughed and squatted down smoothly, letting out a satisfied hum as he felt Roderick’s member press into his pucker then fill him. He only basked in the feeling for a moment then began working his hips gently but quickly worked his way up to a steady bounce. Rodrick squeezed Stuart’s hips and rhythmically pulled him down onto his member though it was pretty useless as the fat ponytailed Gray husky was in complete control of the pace. Having settled into a stead rhythm Stuart leaned forward without interrupting his pace and pushed Roderick’s shirt and began rubbing his nipples. Stuart continued to grind his backside against Roderick’s pelvis. After a few minutes of this a crowd had gathered to watch and chat. Stuart could hear and smell that beer was being opened and passed around as people commented on what they saw. “ The big one knows how to ride” “ He must be fitter than he looks to move like that, I hope he gives me the same treatment.” “ I swear I have see that guy somewhere.” “The bottom guy has a great dick, or is he the top since he is penetrating? Whatever, great dick.” “You weren’t kidding when you said this was nothing but a no frills orgy hon, I won’t have to make small talk we can just fuck.” This all came as white noise cause Stuart was too into what he was doing, his behind was singing in pleasure and he felt himself hardening as he was sufficiently recovered from the blowjob on the couch. He was thinking about how he would take care of it, wondering if the other couple snuggling and gently making love on the grass wanted a player 3 or if the wanted to be left alone. As he continued pumping his backside onto Roderick’s nicely portioned member he realized that he was most likely going to go off from that alone as he felt the building throbbing pleasure in his depths move out into his dick. “ Ohhhh yeahh aUGHGHHGHGGGGGGGHHHH” Rodrick bellowed out and pulled on Stuart’s hips as he he jammed his pelvis against Stuart’s ass as hard as he could. After a few pushes and pumps Roderick falls limp onto the ground and his dick soften’s and slips out of Stuart. Stuart was a mere instant from going off himself and was left hanging. Roderick was laying on the ground panting his eyes rolled back into his head looking like he didn’t know what planet he was on so no chance of getting a finishing handjob. This was confirmed when Roderick began snoring gently. Stuart was too polite to wake him up to finish so he stood up in a fluid motion and turned to see the crowd of men staring at him. One of them, a truly round fellow with a flabby face and a yellow long sleeve shirt step forward and handed Stuart a beer then pointed at his dick. “May I uncockblock you?” He said teasingly. “Have at it.” Stuart says in a mixture of good humor and desperate hornyness. The Round fellow gets down on his knees and opens his maw wide before taking Stuart’s dick in hand and pulling it down to rest on his tongue. He gave a squeeze and 2 strokes before Stuart grunted and sprayed his load into the round man’s open mouth as he Stood there panting and pumping his load into the guys open mouth he felt an intense gaze on him and he looked into the forest to see an indistince figure watching him from the forest. He stared back and concentrated on it to the point he barley noticed when the round guy closed his mouth fully around his member and squeezed Stuart’s balls as if to make sure they emptied fully into his mouth. Some of the other guys were also looking into the forest. The figure faded into the shadows and Stuart no longer felt its stare. His mind came back to the guy sitting in front of him. “Thanks for that dude.” “Thanks for dinner, guy” the round faced man said looking up “ Can you help me up, I am a bit too plump to stand up by myself….” “How about you stay there and have a second helping” a guy chuckled out. After the man on the ground agreed Stuart cracked his beer and mingled with the crowd. He found him talking to a Stocky shorter man of maybe 40. “ The thing in the woods, I think it is feeding off the emotional aura of the orgy.” The guy said eyeing the forest. “Yep, that Is what I am thinking, instead of live sacrifices this Totem beast thing feeds off of energies from copulating people, lends credence to Voctor’s theory that ritual orgies were more than just tribal bonding.” Stuart responded. “ Man, we must be boring as hell to start talking magic and anthropology at an orgy.” The stocky guy who is fully clothed says. “ I don’t mind, I need a few minutes to recover before I try and do anything else tonight.” Stuart says. “ Yeah I saw you going at it earlier, looked fun, I wish I had the courage to talk a guy into boning me stupid, but I just stand here to shy to talk to anyone until I get wasted and don’t remember anything.” The man says ruefully. “ Well you are chatting up a dude with no clothes on who wouldn’t mind fucking you stupid if that is what you are after.” Stuart says, and the stocky guy laughs. “ heh well if only my ex could see me now, academic talk actually getting a guy to mount me.” “ Want to go inside or…” “Nah, I need to get into the spirit of things why not do me up against that tree.” He says and points to a nearby tree that is still in view of the crowd. The guy goes up and leans against it. Playing along Stuart walks over and undoes his pants and pulls them down. He feels himself quickly growing read for a round 3. He quickly puts a condom on and slowly pushes himself in till his belly is resting on the guy’s back. He reaches down and takes hold of the guys thighs before giving gentle thrusts. “I’m gonna take my time” Stuart says. The Stocky guy just laughs and pushes back onto the penetrating member. Stuart just stood there and basked in the feeling of warm flesh squeezing around his throbbing meat, nothing but a thin layer of latex between them. He slowly pulled back then pushed himself back in looking down at how his belly jiggled slightly as he pumped slowly in and out. As the minute drew on the stock guy leaned farther and farther and Stuart speed up, getting faster and firmer in his movements. After 10 minutes of this the bottom pipes up. “My legs are getting weak,” the stocky guy says. His legs trembled as he lowered himself to his knees. Stuart Lowered with him, taking much of the stock guys weight. The stocky guy was now resting his head against the tree and huffing as Stuart’s hips speed up a little more. Stuart leaned in as much as his big belly would allow and cuddled closer, going from just a casual banging to a more tender cuddlefuck. “Hey, guy, when it is time to go to bed, why not join me in the second bedroom in the east hall. Bed is nice and big enough for both our fat asses.” The Stockyguy says between breathy huffs of pleasure. “Sure. If I fall asleep after boning you stupid, you will carry me right?” Stuart teases. Then firmly presses his hips against the other’s backside as he begins filling the condom. “Not a chance tubbo.” The Stock 40 year old says as he pushed back onto stuart’s thighs then layed on his side as Stuart gripped the base of the condom and pulled out. He tied off the condom after he slipped it off then lay next to the panting bottom. “ Now that we fucked, My name is Stuart. ” “Bellowen. My name is Bellowen. But you can call me impressed because damn.” “ Tell me about it, it isn’t even 8 and have been blown twice, rode a dick, and taken a handsome guy up against a tree after talking magical anthropology as foreplay. Not a bad start to the night.”
  5. BigPuppyStuart

    Codex: Magic

    CONCEPTS OF MAGIC Magic energies: Kasha/ Mana/ framdt: A caster's internal reserves of magical energy that refills over time. The rate at which it refills vary from person to person as does how much energy they hold. Through practice and training both of these can be improved as well as learning to be more efficient in its use. Some casters compare it to a muscle, it improves as you use it. A wizard that has exhausted their Kasha while not feel physically tired and can go on to fight physically. Kasha fills faster while someone sleeps but since there is no physical tiredness associated with being out of Kasha Napping to refill it is not always viable. Varkash: The magical energy of the cosmos, this is thought to be unlimited and the source from which thinking beings fill Kasha from. Powerful or skilled practitioners can tap into this directly and for a time channel as much power as their mind and body can handle. If not done carefully chnages or strange side effects can occur, the general term for these side effects are Mana-Burns, Framdt scars or Varkash bites. These side effects can range from temporary inconveniences to life long and debilitating. Sometimes it is hard to tell what is a natural anomaly and what is a mana-burn and sometimes it is rather obvious. A person with 2 different eye colors could be natural but some with blue glowing teeth is definitely mana-burned. Mana-burns can also be fatal and in some cases, usually deliberately done, catastrophically fatal. When times are truly dire powerful wizards will deliberately channel more power than their bodies can handle and blow themselves up. It is thought that Glass lake Island is the result of this, a mile wide circular crater in which the sand had been melted to pristine glass sits in the middle of the island and has filled with fresh rain water. Converting: This is a practice in which life energies or physical well being is converted to magical energies. It is not fully known how this is as it seems people learn how to do it differently. The most notible example of this was a Skitritch who learned to convert body fat into magical energy so he would gain weight then loose it rapidly after doing grand powerful things. Most others that try to convert pass out or become delirious or become very sick so it is not a popular technique. Devotion/ The Sacred Flame: This is the divine source of power that some casters can draw upon. It is not common or well understood. Methods of Magic: Intent magic: This is a type of magic performed entirely through thought and will power and the manipulation of energies through thought and focus. Someone with an affinity will perform that magic type easily through intent even if they have difficulty with other types of magic. This requires no speaking or movements though many casters will move as it help focus their intent. The moments are simple gestures and not complicated affairs such as ritual magic calls for. This type of magic is performed by focusing magical energies with the mind and shaping them to an effect. The caster has 2 ways of accessing magical energies, one is an internal pool of energies in themselves that refills after they use it and the other is to tap into the cosmic magical energy that permeates the universe. This latter option is harder to do and takes concentration. Ritual magic: Magic that is performed by a ritual such recitation of words, writing of runes or hand gestures. This is akin to a magical computer program that is activated to make a certain effect. They take less mental manipulation of magical energy and are used for to cast things more difficult than the cast is usually able to do. These were made by many ancient cultures and so one language or writing system is employed to use them but they can only be performed in the language they are set in. Ex: A Lontracant ritual can not be performed in any other language than Lontracant. The Art of creating and crafting Rituals is closely guarded and is not an easy feat. Sometime Invokes outer beings for a purpose. Some types of Ritual magic have hand signs on movements associated with them, these are called Casting signs. Types of magic: Elemental/ Energetic: These are the typical Fire, frost, lightning as well as kinetic. This is about manipulating or adding energies in a system. Firing thermal blast from your hands or creating kinetic barriers falls into this category. There is some confusion by no practitioners about this. Blasts of cold are part of this field but actually firing a bolt made of ice is not. Water and ice are not made by energetic manipulation. Bio-thaumaturgy: The type of magic that specializes in altering the physical body. Healing magic as well as magically inflicting maladies fall under this type. Like all others this type of magic is neither good or evil it depends on how it is used but is often seen as holy. Eventhough magical means for healing and treating illness exists, the demand for medical care is so great that Practitioners of Bio-thaumaturgy also learn non magic based medicine so they can still treat people when their magical reserves are depleted. Matter Manipulation: This type of magic concerns altering physical matter into other things or changing it to function better. an example of this is someone taking a handful of sand and turning it into glass or crystal without using heat. Expert Matter manipulators are highly sought after in the Artificer's guild though it is not a prerequisite. Wizards that fire projectiles made of ice are actually doing matter manipulation in addition to Energetic manipulation. A caster that seems to produce water or ice in their hands are actually condensing it out of the air or if scientifically knowledable enough makiing it from hydrogen and oxygen. Eldritch energies: these energies act strangely with the rest of the world and are considered mysterious and not as well studied as other energies in the magical domain. Often Confused for Shadow magic bu are distinct. Energy bolts that seem to corrode what they strike are the best know example of this. These energies make people except those adept in them sick and confused. For this reason most people who experiment in this field won't do it anywhere near people because of the ill effects of it. Shadow magic: Use of a mysterious magic that acts like an energy and a substance. Has many strange effects on people and can vary depending on the caster's needs. Looked on with distrust by the general public and even some wizards. Shadow magic practitioners can sometimes alter their bodies to become a semi coherent mas of darkness. Object can pass through them without harming them but they remain vulnerable to certain magical energies. Magitech: A blend of magic and technology or technology powered by magic. A Boiler the derives its heat from magic instead of coal is still considered magitech by most people. To the general public the lines between pure technology and Magitech can be a little blurred. A completely technology driven electron thrower would still sometimes be called magitech even though magic had nothing to do with it. Alchemy: Using magically altered or infused ingredients to make potions. Many consider non magical chemistry to be alchemy but wizards don't. Chemistry: the study of non magical interactions and the properties of the physical world when not manipulated by magic. Sometimes considered magic despite being absolutely not magic. Holy magic/ Sacred flame: Magic sourced from the creator of the universe and Deity of all Gai'talar's religions. Has grown more an more rare. Devotion/Attunement: Usual users of this add divine effect to their existing magical or physical effects. This isn't learned or but manifests when a religiously devout person calls out to God, Also Refered to as the sacred flame. This can happen Subtlety so no one notices or be Rather obvious. Only a few individuals can do this at will and they are usually Religiously devout. One odd thing that has been noted is that Standing in the organization of the church has no bearing on this ability. 3 notable example that demonstrate this are High Priest Bell'wed Krontyr a Hesken priest of high stature but being considered to hold odd views, Barnough the Eldritch a reclusive Valperet mage who's field of study was considered unwholesome but always took time to attend services, and SeanHan of the coasts, a Sionact fisherman who despite being religious railed against the church and many of their actions. Seanhan had no magical training whatsoever but seemed to be able to ask the assistance of God when ever the situation called for it. The Act that gained Seanhan notoriety was when he challenged a pirate captain to a one on one fight for the safety of a crew of captured fishermen and he won by splitting the pirate's sword blade with a fillet knife. Somehow despite being 7 feet from the mast, it also split and fell over disabling the ship. Despite people of all walks of life successfully invoking the Sacred Flame in times of need no one has been able to establish a pattern or refine a method for doing it consistently. Speaker Of the Sacred Flame: Sense 1: This is an extremely rare manifestation in which the creator of the universe can speak directly through someone or tell them to do things. The Speaker can even be completely taken over to perform a task. They usually don't remember this task and awaken after feeling no ill effects from whatever they were doing even if they were up all night doing intense physical labor they do not feel tired or sore the next day and think they just fell asleep. This state can last a long time. One of the most well known Speakers of the flame created an orphanage and ran it for 4 years before waking up in an unfamiliar city in a strange country and not remembering what had happened. Skills he picked up such as cooking and medicine mysteriously remained. Often called True speakers to differentiate from the title. Speaker of the Sacred flame Sense 2: A title give to priests who show holy affinity or have attained very high rank. Some churches such as the Alo and the Hesken will never bestow this as a title. Other titles are used in its stead and the term is reserved for sense 1 individuals. Spirit singers/ Soul song: A mysterious type of magic that is not as well understood as other practices. Sometimes the song doesn't come from a person, it can come from a place or object. Can manifest in actual sound ( Vibration of air molecules ) and sometimes it manifests purely inside someone's head and can not be reordered or perceived through methods of sound recording. ( Gai'talar has simple sound recording and playback technology like Phonographs ) A milder manifestation of the later form can come in vague feelings. The are Called "memories of the Melody" and it has become a common turn of phrase to express a vague emotion that is not explainable. These can be positive and negative. Spirit Singers can also influence people with song though this is not full control. Examples range from whipping soldiers up to fight to calming them down and reminding them not to get too carried away. Some Spirit singers disguise themselves as regular Bards and play at pubs to make random people feel better. They Most openly perform at funerals and can help give closure to the grieving. People who specialize in this are called 'grief singers' or 'chanters of Lament' and are the most accepted form of spirit singers. Some villages also have dedicated Spirit singers who's job it is to keep certain types of supernatural entities at bay or to move on. General concepts: Affinity ( Magic ) : A talent or predisposition toward a specific type of magic domain or specific effect. That type of magic will come more naturally to the caster. People with strong affinities might have their carers dictated by them. An example was grand Magister Definnus Huin who had a talent with fire and could cause mass devastation thus became an expert at magical warfare despite his real interest being in medicine. Affinities also can be considered burdensome or inconvenient such as a Luntrondae being born with a lightning affinity. The water dwelling specie's normal environment makes this talent extra dangerous. In situations like this the person must either never live up to their full potential or go train in an environment less dangerous to that type of power. Casting signs: Finger or hand movements used in ritual magic, these are akin to keystrokes at a computer to enter commands. People who learn these casting signs can tell what a caster is trying to do even if they have no magical talents. It Takes some magical train or practice to cast using casting signs but not as much as casting from pure intent and mental discipline. Someone can stand there and make casting signs all day and nothing will happen unless they put energy into it. Casting signs all originated from one culture but which one is up for debate. In some cultures Casting signs have made it into common use as rude hand gestures. In Southern hesken populations Repeatedly extending and curling the pinky and ring finger means "Hurry up you are wasting my time/ get to the point" which come from the casting sign "Activate" or "begin." Valperet find this extremely rude because Hesken are often considered to be extremely patient (or at least it is thought they ought to be) so being told to hurry up by one is considered shocking. When a Hesken does this to another Hesken or a skitritch it is not taken rudely it is just taken as " Hurry/ double time it, or Wrap it up." In cultures less at ease with magic using casting signs at all is considered rude and in cultures that highly revere magic it is considered rude to cheapen them into slang hand signs. Lutrondae are an example of the former and Alo an example of the latter. Alo will go so far as to smack people's hands if they think they are being too Flippant in using casting signs. Alo hold casting signs in such esteem that some hardcore elements even look at hand based nonverbal communication as a knock off or mockery. Magic writings: When writing about magic there are certain conventions that can come of as confusing. In aceint writings the symbol for "fire" would mean more than one thing such as, literal fire, energy, or destruction. An unitiated person who just knows the symbols might read a magical instruction as "set it on fire" when the real meaning is "give it energy." The Symbols and runes often have no power in themselves but just describe a concept. You can write the Runes for "shield" all over anything but this won't give it any power. The Commen practice is to write these runes on things to show what has been done to them but this common practice has lead some people to think the symbols themselves have power. Things like spell books are really just instructions on how to perform an action or effect and what the requirements are. The Writings in spell books are mostly formulas and paragraphs describing what the effect is and how to concentrate on it. Outer Beings: Creatures from extra or outer planes of reality. Range from the utterly vicious to the slightly quirky. Are recognized as a source of power by many cults. Realms: The catch all term for the different but connected worlds or planes that are accessible through magic. Shadow Realm/ the place echoes: This is a mirror of what happens in the physical world, a shadow of it, this is where most but not all ghost would reside. Is neither good nor evil in nature though many vile things reside there. Also considered the dream world but this is contested. Astral realm/ ethereaum: The realm that houses a vast array of places manifest. Can also be mirrors of the physical realm but are connected to greater vastness of things. It is theorized that this is where souls go after death unless something causes them to go elsewhere. Le Verld/ physical world/ Mundus, Miorgar : The physical world were laws of physics are consistent and life arises. Also just called Gai'talar Heritage memory: A rare magical manifestation of remembering all the history, stories or language of a culture. This culture is usually but not always that of the person who it manifests in. These are memories of how events actually occurred and not always how history records them so sometimes these individuals are seen as being very inconvenient. Artificer: Someone who specializes in imbuing magic into devices and technology. Also talented in crafting. What distinguishes them from inventors and mechanics is magical training and ability to imbue and tune magical energies. Totem animal: An ik'sophant ( Not human or above level of thought ) species that is held sacred to an individual. It is not required that the totem animal be the progenitor species of the individual. A Skit'ritch may have a wolf as a totem animal. Totem animals act as magical scouts or guides for Spirit magic practitioners. Soul trap: A magical device that holds the soul or ghost of a being. Used in trapping dangerous spirits by ghost hunters. Soul Traps can also be made of living beings. Some magic users have soul traps worked into their own flesh and use it to hold someone's soul for greater power or because they are not ready for that person to die. Most magically inclined people can see the state of the soul trapped and so determining if they are holding a person that is not ready to move on or if they are holding a soul against its will is a simple matter. The Make of a soul trap can also tip off people as to its intent. When made one way it allows a soul to stay there for as long as it wants but nothing stops the soul from leaving. When made another way it traps the soul of the person but is delicate and can be broken by and outside force. Reborn: A soul that has been born into a new body. They can usually remember their past lives or learn to remember them. Memories are no guarantee that you are a reborn and not everyone who thinks they are actually are. Sometimes people with mental illnesses think they are reborn. There are methods of checking but not everyone is comfortable with them. The most well know and Documented Reborn was an ancient Hesken wizard king who was born again 5 thousand years later into a poor Sionact household and retained his memories and powers but never tried to amass power and regain his position because he was happier with the new family. He died of old age with a large family and it is thought that his soul passed on, though some claim he is hanging around as a ghost watching over the surviving members of the family. Magical Focus: There are many tools used to focus and amplify magical energies. Allows for more efficient use of energy but not all magic users need them. Almost any object can become one if properly modified. Here are a few along with their cultural significance. Focuses are used because it make channeling magical energies easier and can focus their power more efficiently. They are not strictly needed but make things much easier. Rod: A wood or metal rod that has been augmented to serve as a magical focus. Is favored by people who expect to have to fight using magic. It is Sturdy enough to be used as a striking or blocking implement. Orb: A magical ball or Orb ( though it can be other shapes like a pyramid ) that levitates and moves with the users will. It can emit magical attacks and effects from it leaving the user to do something else with their hands. These are not as popular because of the mental effort and constant focus needed to control it. The benefits of it are the user can see through it and distance is pretty meaningless to orbs. They are usually strong enough that they are are near impossible to break. A full martial art focused around using an orb as a offensive and defensive tool in place of fists. The draw back is that some mages can send haptic feed back through the link connecting the user. Book: With special preparation a book can be made a magical focus as well as be a repository of knowledge. They have the added effect of sometimes having soul containers worked into their covers so the soul of a wizard resides inside it and acts as a keeper of knowledge. Depending on the soul these are the only implement in wizard history to be good or evil. It is not so dependent on the knowledge contained in the book and more about the alignment of the keeper. One Book that exemplifies this is a book on how to cause or cure magical plagues that can wipe out civilizations. This book considered the most dangerous and vile of tomes is inhabited by the soul of Saint Chiinick who devoted his life to curing diseases. If anyone opens the book with intent to do evil, Chiinick will make the pages appear blank or blight you with a nasty but short lasting malady. If you are granted access but start looking into parts of the book he doesn't think you need to see His ghost will start pestering you to stay on task and start screeching in your ear if you try to ignore him. He is said to be very annoying. Wand: The classical magic wand. Is light and maneuverable but is the most fragile option so it is not as popular outside strictly academic institutions. Imbued Knife: A knife that has been modified to channel and amplify magic. Is useful because it is both a tool for physical work and magical work. Hammer: Artificers often like to turn their hammers into their focuses, they will not usually do it for every hammer they use but they will pick a favorite that they always carry. These are not always obvious as not all Artificers will mark them with runes or other decorations. One common thing is that they often make the hammer cause discomfort or tingling if anyone but the owner try to use it. Many people thinkg that this is because their hammers are so full of potent magic but it is an effect put there so people will stop Borrowing them. When the Artificers guild started " Where's my fucking hammer?" was one of the most common things shouted in the grand workshop. Sword: Some mage knights imbue their swords to act as focuses so they can switch seamlessly between casting and swordplay. They are falling in popularity but are still around. Staff: The traditional and oldest form of magical focus. Is versatile in that it can be used as a weapon, a tool and as a magic focus. Cane: similar to a rod but made to act as a walking implement when not used in magic. Cane and rod fighting techniques are a little different. Ring: A ring used as a magical focus. Is not usual particularly powerful but is portable and concealable. Knuckles: Bras knuckles modified to be magical focus. these are favored for fighters who mix magic into fist based martial arts. Gauntlet/glove : A glove or armored gauntlet modified to be a magical focus. These are not as popular as they are harder to make them light. It take an expert artificer to make a simple pair of leather gloves act as a focus.
  6. WindTide

    Blue Bird (Guisarme and Vaughn)

    From the album: Wind Tide's Collection

    Vowing never to return once I have taken flight, I will aim for those white spotless clouds. I know very well that once I shake free from the clouds and break through them... I'll be able to find that deep blue sky. Oh... that deep blue sky, Oh that blue cerulean sky. Kokuhane opened up the other day and I knew I wanted to get another commission from him! Only this time, I wanted to get something special involving the artist's own character. Guisarme had caught my eye for a long time and wanted to get a piece with the beetle, which was definitely my request this time around. As for the song, I felt that the piece reflected the imagery of the piece so much, that I just had to include it as part of the piece's flavor text. I just hope that everyone can enjoy this piece as much as I did! Vaughn Woods © Wind Tide Guisarme and Art © Kokuhane Blue Bird © Ikimono-Gakari Find Kokuhane's other works in these following websites!  Kokuhane's Twitter ↔  Kokuhane's Tumblr ↔  Kokuhane's Kofi  Kokuhane's Picarto Channel ↔  Kokuhane's Deviant Art ↔  Kokuhane's Instagram

    © Kokuhane

  7. Libra-11

    PC 11 re.png

    From the album: Double Trouble

  8. Libra-11

    PC 10 re.png

    From the album: Double Trouble

  9. Libra-11

    PC 9 re.png

    From the album: Double Trouble

  10. Libra-11

    PC 8 re.png

    From the album: Double Trouble

  11. Libra-11

    PC 7 re.png

    From the album: Double Trouble

  12. Libra-11

    PC 6 re.png

    From the album: Double Trouble

  13. Libra-11

    PC 5 re.png

    From the album: Double Trouble

  14. Libra-11

    PC 4 re.png

    From the album: Double Trouble

  15. Libra-11

    PC 3 re.png

    From the album: Double Trouble

  16. Libra-11

    PC 2 re.png

    From the album: Double Trouble

  17. Libra-11

    PC 1 re.png

    From the album: Double Trouble

  18. BigPuppyStuart

    Race List

    This will be expanded when mechanics are implemented Playable species: Humans Homeworld: Earth or Confederate Human States Humans were rescued from earth and brought to this part of Space by the Hecubites. Those that didn't go into stasis while a new homeworld was sought went on to form colonies and outposts in the Hecuba system that later came to be known as "The Human Confederate states." There are numerous states many of which have very different cultures and political structures. They are Ethnically diverse and this can cause tension in some parts of the Human Confederacy but racism is highly frown upon in the Colonial Initiative. Lethenyol collective AKA "Cyberjacks" Homeworld: None The Collective is the outgrowth of an ancient Nano robotic culture mixing in with biological lifeforms. The Collective members range from a being that has minor nanite augmentation to fully cyberized digital beings. Since they are derived from Alien technology the programing language of the Collective is not compatible with other races technology so they can't interface directly with most races systems unless those systems are adapted for it. Fully Synthetic bodies are produced when a digital being wants to interact with the physical world. The collective is useful in that they can collect information passively and transmit it out in radio waves to let other collective members or anyone with a radio receiver can access it. A member of another species can become a Cyberjack but the process is usually slow to allow a person to become used to the change. Non-playable Races Hecubites Homeworld: Hecuba The Hecubites are an ancient race who are masters of biological manipulation. There are legends that they are the progenitor of all life. The Hecubites contest this, admitting that they have seeded life on many planets and that some of the intelligent races came from their efforts they maintain that not all life is their doing. They can mimic almost any life form from samples of DNA or just through mimicking of features. They are a rather disturbing species to be around for most other species as they will grow new limbs tentacles ore eyes for tasks and this nasty to witness as the sound of cracking and growing bone and flesh is can get rather loud when they do it. There was an old movie from earth called "The Thing" in which an alien life comes to earth and assimlates people, that many humans liken the hecubites to. All hecubites are able to link their minds buy physically connecting their nervous systems creating and internet of thoughts. The general consensus from ever species is "They are kinda nice but really gross" Hecubites can reproduce with other species creating hybrids.
  19. Shinkei-Shinto

    Shoot The Frog

    From the album: Personal Art

    This is technically a commission but fight me.
  20. Shinkei-Shinto

    Gay it Away

    From the album: Personal Art

    It was a doodle. I got carried away.
  21. Stripes Waterkat

    Stripes & Purrbaggins - Quicky

    From the album: Furry/Nightcrawler

    When visiting this gorgeous cat one morning, she was running behind and only had time for some quick fun, so we got right to it. Best way to start the day.
  22. Farsky will have social aspect to the roleplaying as well as combat. Some interactions will be shaped by the character's culture and background. Many Species will be fundamentally confused by aspects of culture and biology when it comes to other species. A good example of this would be concerning gender. A human just woken from stasis may find themselves completely confused when it comes to Alien genders or lack there of. When first meeting a hecubite the first thing a human will do is scream. After the screaming has stopped they may be confused to find out that Hecubites are mono-sexual and are still trying to grasp the concept of gender. In hecubite mates there is no husband and wife as there is no male and female. there is incubator and gene donor but either or both of the partners are capable of it. This can lead to confusing phrases such as " This is my father and my brother's mother" when one Hecubite is referring to one of their parents. Another example would be one of the amphibious Barmoughhch, who are so sexually dimorphic as to have males and female not even appear to be the same species, and who has read a little about humans and knows that the female's gestate the child inside them may see a fat male human and think " This is a pregnant female" and treat them as such. Barmoughhch may also be confuse females for males as Humans look close enough to the Barmoughhch to be sexually indistinguishable since both human males and female have 1 head 2 legs, 2 arms and vocal chords. The brightly colored kangaroo like Rofid are hard to tell apart sexually for most species as well since their voices are androgynous and they don't have any obvious secondary sex characteristics. They are aware that they look the same to most species so are alright if you can't tell. The Rofid are one of the easiest species to get along with so they generally will not be a source of conflict unless you want to throw a real curveball. A farsky GM should be aware of how their NPCs may interact with characters, though this social aspect can be played down or disregarded if they wish for simplicity. Leaders and crewman on farsky ships are trained to be tolerant and get along with everyone if they can but some colonists might not be. conflicts between Confederate states might might make for an interesting encounter while an earth survivor can ask as many questions as they want since they are new to this world. Even within species certain features can play off each other. Ethnic tensions can be an obstacle to overcome should a GM so wish it. Most modern people will not care much about ethnicity in other humans but there is always a chance that an awakened earth survivor is a racist or a sexist. ( these traits should be presented as obstacles to overcome and not glorified )
  23. BigPuppyStuart

    Codex: Fauna

    Gai'talar is home to many animals that are recognizable to earth inhabitants but there are some that are different enough that they need to listed. Note that names for many of these creatures are mostly in english because all the races of Gai'talar have different names for them. Worldly: Creatures found on Gai'talar Magus sharks: A type of large shark that has somehow become imbued with magical energies. They are different enough in appearance from normal sharks to be recognizable. Seem to be able to use rudimentary magic. Magus Sharks along with more mundane Varieties are considered pests by Lutrondae. Ascendant Magus sharks: Like the more common magus sharks these are imbued with magical energies but are also gifted with greater intelligence. They have been seen working together to perform tasks and seem to have sophisticated communication. Ascendant Magus sharks have markings that are capable of emitting light as well as bending it. These Sharks are able to render themselves nearly invisible. Not much is know about Ascendant Magus sharks but it is noted that they seem to be non hostile toward seagoing vessels and have never attacked sailors in the water. Like normal magus sharks the Ascendant magus sharks use magic but are rather adept at it. It was once observed that a pair of Ascendants used a floating sphere of water to peer above the surface of the sea and observed the tropical port town of Mad Rat's Landing. Harper whales : This is a carnivorous cetacean that resembles an orca but is dark blue and grey instead of black and white. Harper whales are very intelligent in that they seem to be able to tell land dwelling species apart and may even be able to recognize individuals. They have a well established pattern of not bothering hesken but displaying extreme hostility toward Ulvaltar the hesken's close relative species. This has led to a practice among Ulvaltar to avoid beaches during certain times of year. There are a myriad of hypothesizes about why this is but no evidence to back any of them. They get their name because ancient Ulvaltar or Hesken used to use the jaw bones of washed up dead Harper whales to make harps. SeaBears: the catch all term for a group of predatory pinniped of large size. Their behaviour depends on which species of Seabear it is. There are 3 species. Domesticated SeaBears: Coastal Hesken have long taken to herding and breeding Seabears and have done so long enough for them to become domesticated. They use them as farm animals when they farm the coastal waters for kelp and use that as herding animals when fishing. it is not sure how large land based animals like the Hesken started domesticating large marine mammals but it happened all the same. Domesticated Seabears are only Dangerous if threatened or aggravated and are generally considered safe. The Alo still dislike Domesticated Seabears generally though despite the Alo and Hesken having a long standing close alliance. Wild Seabears: Are curious and playful and are no more aggressive than sea-lions. Wild Sea bears are still a threat to Lutrondae children. These exhibit the behavior of normal wild animals. They appear to be the species from which hesken domesticated their sea bears from. Malicious SeaBears: Larger, spotted, far more aggressive and territorial than other seaBear species they seem to enjoy cruelty and will swarm on land to attack villages and communities by the sea. They are particularity fond of attacking skitritch and Alo communities for some reason. They show some level of intelligence in that they attempt to cut off escape by guarding boats of villages they attack. They also seem to recognize different species. They seem mortally afraid of Hesken and Ulvaltar and will flee at relatively small forces of these species even when they attack larger numbers of other peoples. The theory is that Hesken and Ulvaltar are recognized as predators as the 2 species have been hunting seabears for hundreds of thousands of years. Hesken on the other hand love finding Malicious seabears as they enjoy hunting them ,provide challenging combat, a good source of meat, pelts and bones for art or tools. It has also been noted by a renowned SeaBear hunter turned naturalist that he and his wife both derived some extra glee from fighting seabears beyond what they can get from them. His wife put it this way "It is like i am fulfilling some old vendetta but I have no idea what the original grievance was." While he in his notes put it like this, " Seabears seem to enjoy terrorizing our Alo neighbors and i rather like the Alo so that seems as good excuse as any to kick the crap out of something. Though there is more to it than that, i just like fighting seaBears." Otherwordly: Creature that come from other realms. Shadowland creatures: Creatures that come from a particular realm called the Shadowlands. Not All Creatures from here are evil but it is home to so many unpleasant things it is not fondly regarded. Shadow Vipers: indistinct masses of darkness that are vaguely snake like and have a deadly bite. Appear to be matte black and completely non reflective. Evaporate into nothing when killed and don't seem to have a flesh body. Some mages are completely immune to their venom and can somehow eat them despite the serpents having no real flesh on them. Eating these creatures gives the mage some form of sustenance but it is not known exactly how. Anyone who tries to eat them that are not the particular type of wizard immune to their venom gets sick or dies and the creature just evaporates. These creatures are considered extremely dangerous but their bites are treatable and they can be easily killed. They shy away from intense normal light and retreat from most magical light. Divine light produced by a priest or religiously devout wizard causes them to burn. They can be killed using shadow based magic but it is not as easy to do unless you know what your are doing.
  24. BigPuppyStuart

    Classes and Background

    Backgrounds: Classes and backgrounds play into each other but it is not necessary that they match. Backgrounds will give bonuses to certain actions or interactions. Someone who comes from a law enforcement background does not need to be in law enforcement or security when they join the colonial efforts, Fresh starts are what the Efforts are all about. Backgrounds have 2 components to them. Social and Professional. An example of this with humanity is comparing 2 people from Law enforcement backgrounds. One is a Cop from earth who has just woken from Stasis and another is a security officer on a space station. They share the same profession but not the same social background. The space station security officer will have much more idea what is going on in the current culture than the cop fresh from stasis. the Social component is mostly for role-playing purposes, while professional gives bonuses. Social backgrounds: Human Confederate state citizen: This is a broad category spanning all the space cities and chunks of the Hecuba system that are considered a State. These states are rather Small and can be politically diverse. Hecuba Dweller: This is a human who has lived on Hecuba in one of the various domed or cave cities. They are not part of the Human confederate states and tend to have different mixtures of attitudes than people from earth are used to. People from Hecuba are pretty pro-gun but very socially accepting of most things. This lead to confusion when dealing with people from earth, especially the US as well as some of the Confederate States. They also tend to really support the sciences since they depend on them so much living on a planet that is a little harsh for human life. Earth refugee: This background covers anyone who was rescued from earth During the cataclysm. Most have been in stasis while preparations for finding a new home world for humanity are enacted. This can be drawn from any corner of the planet and choosing this background will mean that people are more forgiving of your ignorance of certain features of life. Classes: Classes fall into 3 types, Combat, Science and Engineering. Many classes have overlaps where one class will have skills in both such as "Combat engineer" will have have both combat skills and Engineering skills, or "combat medic" whole will have both medical sciences and combat skills. Each type has a specialty so most disciplines are not covered by one field. Sciences: Medical: The medical specialty is concerned with Life saving and treating injuries. Physics: This specialty is all about figuring the universe out and using that knowledge Biologist: The life sciences and wildlife are the domain of the biologist. Further specialization will be take through feats or perks such as plant knowledge or Animal knowledge. Hunter/tracker: This is the sciences version of the sniper but with a greater focus on non-lethal weapons and animal knowledge. This is one of the Science disciplines that comes with weapon proficiencies. Hunters come with Long-rifle and pistol, and stunner proficiency. Engineering:All engineers have access to the Tinkering perk that lets them modify weapons and equipment more easily. All engineers start off with the Repair skill. Combat engineer: Combat engineers are all about fixing things under pressure, usually gunfire. Industrial engineer: This is a catch all term for builders and Heavy industrial manufacturing professions. They know best how to build and repair factories. Combat: All fighting related disciplines. Assault: This is the heavy weapons and high damage output discipline. This is a well rounded combat discipline when it comes to fighting but they have next to no training in other fields and must try harder to pick up cross discipline skills. Assault troopers often are tasked with doing as much damage as possible on their own, this is not to say they can work with teams but they sometimes focus more on what they are doing and thus earn more Bonuses when they are on their own or doing there own thing. With training this lone wolf tendency can be overcome by taking the Support perk. Security/Law enforcement: This discipline is focused more on peace keeping and defense. They also need some degree of interpersonal skills as deescalation is highly valued in this field, people of this discipline will sometimes be tasked with settling minor disputes among the colonists when they are not operating in the field. Has light and medium weapon proficiency such as Pistols and rifles. Solider: The most general combat role. Has very broad set of combat skills but less heavy weapons training than the assault class and has bonuses when working with a team. All soldiers have teamwork and support perks Soldiers start off being able to use light, medium and light-assault weapons such as rifles/carbines, pistols and Light machine guns. Sniper: This is the long range precision specialty. While not helpless at close range they don't shine like they do at long range. They also have skills in spotting and hiding.
  25. Welcome to post Stasis Orientation file 1. This document will help familiarize yourself with the New world you find yourself in after your rescue from earth. The Cataclysm: The Cataclysm is the name given to the event that led to the fall of our old home earth. The Cause of the Cataclysm is still a mystery During Stasis procedures, rough scans of your mind were taken and recorded in an attempt to piece together the events that occurred before our current host race, The Hecubites, came to our rescue. Brief Account from Retired Marine Coronel Daniel Mathers, Post revival Testimony: "A strange Black fog was moving through the Streets. I was visiting my Grandkids in New York and the, whatever it was creeping through the streets, it was alive somehow, it changed direction to envelop people. We never saw what it did to them but they would scream like they were being slaughtered, torn to shreds is what it sounded like. This wasn't some chemical weapon, it was alive and it was evil. My family and I ran down the street away from it, we had no plan just survive. Before we knew it, this large opening in space appeared and as we ran we didn't stop in time, we ended up in the ugliest place I have ever seen, the air was acrid and hurt to breathe, it smelled bad and there were these, things all around. They were twisted things from a horror movie, claws and contorted flesh and half-formed mouths covered their bodies, we thought they were going to slaughter us. They Shrieked at all us interlopers until they saw what was happening through the rip behind us. Then they started moving us away from it and pouring through, instead of attacking the people on the other side they formed a wall with their bodies between the rest of the fleeing people and the creeping mist. They like jumped over people to get between the mist and the crowd. The ugly fuckers were trying to protect us, they attacked the mist with their bare hands while people ran. They..... they didn't last long. I was looking back and saw what the mist did to them.... I wish it didn't. They were being ripped apart while being melted, they screamed but kept fighting. The mist slowed to deal with them. The things died for us. Soon more other things showed up and they had weapons of some sort, they pulled everyone away from the opening and went through, they started shooting at the mist and that seemed to drive it back a little. My son in law, an NYPD officer drew his duty weapon and joined in the firing line and a bunch of other people with guns followed suit. Bullets didn't do anything, we tried shooting at it before, but the... the things, seemed to appreciate the help. Around this time people started coughing and passing out, the air here was pretty bad. Some sort of vehicles came and the occupants started passing out some sort of breathing masks with air tanks and moving. They took us to some kind of hospital. Later I found out from a bunch of new arrivals that the, whatever they are were sending in troops of some sort to evacuate people. The guy I was talking to about this said that they had sent some kind of ships and were loading up people by the millions while they fought back the mist that seemed to be appearing all over the world. He said he was picked up in London and he swears the mist formed tentacles or some sort and attacked the rescue ships the Ailen things had sent. He said the Crews got out and kept the mist occupied with ground assaults. Some people stayed to help them instead of being evacuated. He then started crying that his wife had stayed behind to fight and I couldn't get anything more from him. I left him alone. An hour later I started coughing up blood and passed out. I guess someone stuck me in one of the fuckin gel coffins you just pulled me out of. Where the fuck are my pants anyway?" Stasis: Stasis should be a familiar concept from science fiction. But if not it is Medically induced near death in which biological activity is brought to a minimum. The Specific process used by our host species, the Hecubites, repairs cellular damage and Corrects many organ deficiencies and nerve damage so you may find that you feel different than you did before rescue. The rate of Aging with Hecubite stasis modules is nearly undetectable, so your physical state is no indication of how long you have been in Stasis. If you want to know how long you have been in stasis, ask your attendant. Different Stasis technology exists so be sure to research what method is being used should you decide to return to stasis for whatever reason. Currently, the majority of the human population rescued from earth is in Stasis awaiting improved living conditions or new worlds to settle. Hecubites: Hecubites are the name given to the inhabitants of the Planet we have Dubbed Hecuba. Hecubites are a monosex polymorphic Apex predator with the ability to mimic other life forms. They all have the natural ability to analyze and copy genetic material from any biological source they encounter. This means that they borrow traits from any organism that will benefit them. The can consume or assimilate entire organisms but do not need to and often choose not to because it leads to the death of the other organism which they often consider unnecessary. Despite evolving these traits to be Apex predators, their diet is omnivorous. Since Hecubites are not in the habit of Assimilating whole sapient organisms to perfectly mimic them and instead extrapolate, you may encounter people that are physically strange or have flaws such as Strange Eye or skin color, or vein clusters in strange places, these are likely Hecubites attempting to blend in or make you less nervous around them. Please attempt to be polite, they are not entirely familiar with the subtitles of the Uncanny valley and may not understand why you are put off by them. * In a side note in red* ( Seriously they are creepy as hell but don't be rude to them about it. ) Interbreeding of Hecubites with other species is possible due to the adaptive nature of the Hecubite genome. From What we have been able to gather the Hecubites are an Ancient technological power in this part of space who have only recently come out of long hibernation. Their Ancient reputation has kept many hostile elements from coming into the system and interfering with Humanity. Hecubites are telepathic in some manner and can link minds fully when they physically meld. Hecubites Never communicated verbally beyond basic cries and calls before humans came along so sometimes they speak in odd manners like producing words without closing their mouths. Their Grammar and phrasing can be off as well and will sometimes just not know words for certain concepts. There are also concepts that they have that are not normally part of human language and thus have no word for them. Example: When multiple individuals decide they want a change of perspective and meld before shuffling memories and experiences between them to make new personalities. Hecuba: The name that was given to the planet that humanity is now sheltered on. The Surface is not very suitable for human life as the air contains a small concentration of toxic gasses. Vast cities with self-contained filtration systems and life support systems have been built to house the human population. The Hecubite population does not mind humans living on their world at all so territorial disputes are pretty much not existent. Hecuba is slightly larger than earth and has more Gravity but not enough to adversely affect human health. 1 unit of Hecubite Gravity, called a HoGU ( Homeworld Gravity unit ), is about 1.07 G. You may notice you are slightly heavier but you will get sued to it should you decide to stay on Hecuba. There are 7 self-contained megacities dedicated to human habitation on Hecuba's surface and several sites within the Solar system. Hecuba has 1 moon that always remains and one moon that trades orbit with the nearby planet every 200 years. This is not a natural Phenomenon and seems to be a relic of early planetary engineering. Political Entities: Hecubite Government: The workings of the Hecubite government are strange and happen out of human view. This is not out of malice, most debate and important decisions are made when they physically link together to quickly share thoughts. Every Member of Hecubite society participates in this process making it akin to a Direct democracy. Human societies on Hecuba are allowed extensive autonomy but a few Laws that apply to the entire system are put in place that affect humans. No Genocide, bodily autonomy must be respected, and slavery is forbidden. Local mega city government: Each megacity has different structure and goverment. Research before moving to one. Human Confederate states: Several space habitats in the Hecuba system have formed local states and joined in a loose confederacy. Each State has its own Militia and can have vastly different ideologies from each other. The constant political infighting that sometimes erupts into skirmishes show that the Confederacy is far from unified and is often ineffective as a political body when it comes to making big decisions. Be sure to research one before you select to join a state. Scavengers: A group of rebels and Salvagers that span multiple of the Confederate territories. They are hated in the more totalitarian regions for disseminating prohibited speech and knowledge. They Salvage lost equipment and supplies and often rescue people adrift. Sometimes considered pirates for the practice of salvaging derelicts, they never keep people hostage and will negotiate remuneration should the person they rescued be able to afford it. They never go very high in their negotiations and will not leave almost never leave anyone stranded if they don't pay. If The people they Rescue have nothing they just drop them off at a safe port. Even in territories, they are hated there is a code of honor that eases conflicts if the circumstances are met. Should the Scavengers come across helpless enemy soldiers, the soldiers will allow themselves to be rescued without resistance and will not attack while being taken to safety. Several bases and outposts are under scavenger control, the most legendary of them is called "FreeHome" and it is the most elusive settlement known. Scavengers are rumored to have their own Arms manfacture workshops. Pirates: People who engage in piracy. Sometimes approved of secretly by political states to damage the economy of competitors. Has declined sharply due to organized Scavenger activities. Pirates that engage in slavery are one of the most hated groups in the system. Such groups were almost entirely wiped out by scavenger offensive that stormed and liberated the habitat used as the hub of the slave trade. This Secret base became the legendary "FreeHome" Local Corporate powers and Employment Opportunities: Colstead Defense systems: Manufactures all military arms and equipment. Also sells some small arms for security and civilian use. The Standard issue Confederate Militia Combat riffle if manufactured by Colstead. Colstead operates in ever inhabited Area. Colstead is not picky about who they sell to meaning the minor skirmishes fought between the states profit them greatly. They also sell some of their munitions to the civilian market but often sell weaker or modified versions, though the full powered military grade is available in some civilian markets. Frontier Munitions: Frontier munitions is an Arms manufacturer that focuses exclusively on the civilian market. More than half of Civilian small arms on the market are made by Frontier munitions. From small caliber defense pistols, to combat assault rifles Frontier arms makes it all. Despite being on Par with Military weaponry, Frontier arms takes no contracts for formal Militia or military forces. Informal Militias may purchase these arms but their main market is civilians and science/exploration expeditionary forces. The .22 hypermag Caseless Carbine is one of the most popular weapons for exploration use as it is compact and powerful enough to deal with most hostile life forms. They have also Pledge their support for the growing colony efforts meant to find a new homeworld for humanity. New Colonial equipment and weaponry designs are being developed. User testing is in high demand. Frontier Drive systems: A subsidiary of Frontier Munitions, Frontier drive systems build both space and ground vehicles for Colonial efforts. They are a new company and have very little presence in the business landscape. Designers and Engineers are needed. RTM: Rough Terrain motors is a construction and engineering vehicle manufacturer. They are the big name in industrial equipment. They have also taken contracts for the Farsky colonial project and are partnering and sharing patterns with Frontier drive Systems so all Vehicles used in the colonial effort have compatible parts for ease of field maintenance. FarSky Project: The Colonial and exploration effort meant to find humanity a new home as well as jumpstart an era of interspecies exploration and cooperation. Several member Species have signed on with this. The Farsky project has spurred on innovation and industrial growth. The Hecudbites have even begun reactivation and renovating outpost and factories that have been dormant for thousands of years to support this project. If you choose to resettle on another world these will be the people that will get you there, Scouts, security, mechanics, and infrastructure workers of all levels are needed, consider joining today.
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