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Which way will the story turn, and who will come out on top in What a Twist? Tune in to find out!

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Check out Lyons of Kosma

"Lyons of Kosma" is the story Andrew, a young lion lost between universes on the beautiful and dangerous alien world of Kosma.<br/><br/>

Aided by his brilliant parents who are back on Earth, both of whom work as defense contractors, who discover a way of sending their son advanced defensive and offensive weaponry, "Lyons of Kosma" follows Andrew across it's surreal, fantasy landscape, in his quest to contact his parents and find a way home.

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AnthroDynamics, GDPR, and You

What is GDPR? How does it affect AD?
GDPR is the General Data Protection Regulation. It is an EU law on data protection and privacy for all individuals within the European Union. It also addresses the export of that personal data outside of the EU. However, there are certain points that should be noted, and we'll discuss those. You have individual rights when it comes to your account and data, the two primary of these being the Right to be Informed and the Right to Erasure.
The Right to be Informed
Encompasses our obligation to provide "fair processing information", which you can find in our Privacy Policy. Emphases the need for transparency over how we use your personal data. The Right to Erasure
The broad principle here is the right to enable an individual to request the deletion or removal of personal data where there is no compelling reason for its continued processing. We will always inform you of any changes to our Privacy Policy, either by email, social media, forum post, or private message. Any changes to that policy will have a waiting period before they go into effect, which will be announced along with the changes. The key phrase in the right to erasure is "Where there is no compelling reason for it's continued processing". In other words, yes, we can delete and remove your account, unless there is a need for us to retain your details. For example, to comply with tax codes (from financial transactions). AnthroDynamics will use a system of account deletion that will leave most Text-based content, but remove the Gallery Images associated with that account if no transactions exist.
Lawful Bases for Processing
Consent
We feature a setting to not automatically opt-in to administrator emails, such as newsletters. You can always edit your Notifiication settings to be able to opt in or out of these administrator emails, as well as any and all other types of notifications. When we change our Privacy Policy or our Terms of Service, our system will automatically ask you to accept them again.
Cookies
We store a small amount of data in cookies. These are used to authorize user accounts when you re-visit the community. Other cookies are used to provide a service at the user's request, such as changing the Theme.
Why go through all of this?
GDPR is all about being a good steward of the stored data of our users. Note that there is no requirement under the GDPR to delete or remove any information sent to the server by our users. While we do offer you the option to delete your account to comply with the Right to Erasure, it will be at our discretion if we remove all user-submitted content from that account, with the remainder being anonymized. The analogy with this is that it's similar to email: once someone sends you an email, you aren't obligated to delete that email. The same is true of user posted content. Ultimately though, we want our users to feel comfortable in using our services, knowing that their data is ultimately theirs.
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Layout Changes

Just a quick one today, not really for new features but more for homepage layout and whatnot. We've removed the "Popular Contributors" block in favor of a block of latest journal entries. We've also swapped the Swiper Slider on our different themes to an actual application, so that the themes no longer update their sliders separately (More work for us ._.). So now there'll be consistency there (Also, now I won't chew myself out when I forget to add the "new" sliders onto the other themes...). A few other minor changes will be noted below as well.
Twitch.tv embeds are finally enabled! Still working on Picarto (Sorry, their API is kinda terrible). Some blocks on the home page were updated with a "Show More" button. (Ok ok, namely the Dev Blog and the new Journals block....sue me.) Two more themes are in the works, but uh....they're not quite ready to roll out yet. So there. Have that. Small update is small, but an update nonetheless. If you all have any questions, suggestions, or comments, you're always free to post them in the Q&A Forum. 
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Removing Integrations

Hello again all. I want to touch briefly on a couple of concerns with some of the integrated features that we will be removing for various reasons. We have disabled and/or removed these features in order to protect you, our users, and our community.
1. Facebook Login
With the recent news of the possibly illegal usage of User Data by Cambridge Analytica, we have some changes regarding Facebook integration with AnthroDynamics. We have permanently removed the ability to create an account using your Facebook credentials. Furthermore, we have also disabled logging in to accounts using Facebook as an authentication method. Users who have previously created an account with Facebook will continue to be able to use their AnthroDynamics account. All that requires is the account's display name and the password you set when first logging in. If you need help, you can use the Contact Us link at the bottom of every page, or the Reset Password functionality on the login screen. Please note that the sharing links for content will still work.
 
2. Google Maps
In an effort to remove all tracking software and integrations from AD, once 4.3 launches we will be swapping out Google Maps with MapBox. Because maps are used in Calendar events (for instance, when adding a venue), this is one of the central features that we feel needed changing. We will make this move as soon as it is feasible to do so.
 
I hope this clears up our stance, and shows our commitment to protecting our community and its users' data.
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4.3 Updates

There are some major changes in the works for AnthroDynamics. As discussed in a previous developer blog, we are going to be updating emojis, search functionality, and some more layouts for Literature. I would like to take a few more moments to talk about some more of the upcoming updates.
 
Clubs
Clubs will be seeing some major feature changes when the 4.3 update goes live. On the top of this list is Paid Clubs. This means that a Club Owner can choose to monetize their club monthly. There are several options for this feature:
For open clubs, the user will be immediately prompted for payment. Once paid, they are automatically added to the club. For closed clubs, the user will need to request to join as normal. Once the club owner has accepted the application, the user will be able to pay the membership fee and join as normal. For private and read-only clubs (Read-only clubs are also a new feature!), users have to be invited to join the club by the club owner. Public clubs are public, and so these cannot be set as Paid clubs. Club owners can also chose to waive the membership fee, allowing certain users to join the club for free (by invite). If a member fails to pay their renewal fees, they are moved into an "expired" state. All club owners can see the status and renewal dates of their members, and use the filter tools located in the Members panel to see active or expired members.
Paying out these membership fees is done just as it is with our marketplace feature. You can request a payout through PayPal (so long as your account has over $40 in any given week). Payouts are processed (currently, at the time of this writing) on Fridays.
New Club Type: Read-Only. In addition to open, closed, private, and public, we have added a new club type with this update. In a read-only club, everyone can (without joining) view everything in the club. They may not participate unless they are invited by the club leader, however.
We have also enabled Club Leaders to fully moderate their clubs, including adding and removing content sections. We hope that these changes will make Clubs a more user-friendly and active feature in the community.
 
Gallery
Gallery will also be seeing a major overhaul in terms of functionality. For one, the uploading interface has changed dramatically:
 

 
Gone is the somewhat confusing interface. The aim here is simplicity and functionality. Choose which category you want to post in, choose if you want to use an existing album or create a new one. Here on AnthroDynamics, we will likely remove the option to continue without using an album when Update 4.3 is live. Along with this change is a change to the upload interface itself. No more refreshing between images required!
 

 
As you can see, you can now edit the caption, the description (and if we had remembered to enable it on the test!) the tags, all from the same upload interface. Setting credit, copyright, and notifications on all your images should be much simpler now. Images will ALSO support drag-and-drop reorganizing on this page. You won't have to use "Page 1" "Page 2" and so forth. You can manually reposition all of your images. The description field is a paired down editor box, but as you can see you can swap to our WYSIWYG editor at any time.
Images should also process much faster than currently. The way these are saved and uploaded has been changed.
Albums are getting a major change as well. Album creators can now create "Shared" albums. When you create a new album, you can now specify (Under the new Privacy Menu) who can submit to the album. These options are: only me, anyone, only the users I specify, only the groups I specify.
Another great feature coming with Update 4.3 is a new Gallery layout!
 

 
As you can see, images when selected from anywhere will automatically load straight into lightbox. The new lightbox is greatly improved over the one currently in use. Not only will it have more noticeable karats to move from image to image, it is also touch and swipe responsive (for our mobile users).
 
Marketplace
Only a few minor changes in the marketplace. The only one on the front-end will be that the content-starter can now leave one reply to reviews.
 
Site-Wide
Twitch.tv embed support is coming! You will be able to drop a twitch.tv link into the editor, and our WYSIWYG editor will automatically embed it. Search will be receiving an interface overhaul along with the functionality changes mentioned in a previous developer blog. We will be swapping to the new Invisible reCaptcha, so that users won't need to go through the full reCaptcha process unless the system flags for some reason. And we will be switching to Mapbox for maps (off of Google Maps) for use with Calendar.
 
Currently, Update 4.3 is in alpha stages, but we hope these insights are helpful to you all!
Cheers,
Alex
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    • By BigPuppyStuart in FarSky Area Colonial Allience 0
      This is a list of Weapons used in the Farsky Colonial Alliance setting. Stats and mechanics will come later, right now this is just type and descriptions. Images will be added later.
      Damage Types:
      Ballistic: Fires physical projectiles. Advantageous against energy absorbent or reflective armor.
      Explosive: Boom. Grenade, rockets and explosive tipped rounds.
      Energy/thermal: Advantageous against non-thermal reflective armor. Also useful for cutting through rock and metal. Some Energy weapons can double as tools. Examples include particle and Plasma weapons.
      Customization: Most weapons have some degree of customization Options. Most have rails to attach equipment such as lights, scanners, range finders and other devices to improve the weapon or fit a role. Most people in hazardous area exploration roles will affix a scanner or a light and a camera so they can take readings in dangerous conditions without having to stow their weapon or carry more bulky dedicated survey equipment. Weapon mounted units are not as powerful or precise but they are better than nothing. Some weapons have larger mounts that allow you to fit on a sub weapon like a underslung grenade/ Flare launcher or a grappling hook launcher.
       
      BZR .22 hypermag Caseless Carbine:
      Manufacturer: Frontier Munitions
      Damage type: Ballistic
      Affiliation: Civilian, widely Available.
      The .22 hypermag Caseless Carbine is a small caliber carbine that is Popular as Personal Defense Weapons for explorers and civilian spacefarers. Its compact size combined with its decent damage make it popular among planetary explorers and spacefarers. It is light and compact but can dish out damage to almost anything that poses a threat. While the round is small the weapon has a high rate of fire that makes the BZR ( Nicknamed 'the Buzzer' ) a formidable weapon.  The BZR has select fire settings of single fire, 5 round burst, and full auto. This weapon is made with explorers and survival in mind as it has a built in flashlight. Another Special feature is the highly thermal resistant alloy lining the barrel, meaning that continuous fire or use of incendiary and tracer rounds do little to no damage to the barrel, making the weapon low maintenance for the volume of fire they can produce. Magazine types are 60 round box mags, 100 round box mags and 300 and 500 drum magazines. Can be modified to be belt fed.
      CR-3 .223 caseless assault rifle/ Carbine. ( Comes in both Carbine and full rifle )
      Manufacturer: Colstead Defense systems.
      Damage type: Ballistic
      Affiliation: Military, Militia, security, and some civilian.
      The CR-3 is the preferred weapon of the Military, militias and civilians alike. It is a decent all around combat fire arm. This is one of the weapons used by the human confederate militias. When states engage in skirmishes both sides will be using this weapon. Has Select fire single shot, 3 round burst and full auto. Has Standard 50 round box magazines and 100 round box magazines. Drum magazines are available but they are usually after market or home made. Has lower rate of fire than the BZR but makes up for it in slightly higher damage per round.
        Has a rail for an optic and Additional aftermarket rails and Accessory points can be added but are not Standard.
      CR-5 .308 caliber caseless Battle rifle/ Carbine. ( Comes in both Carbine and full rifle )
      Manufacturer: Colstead Defense systems.
      Damage type: Ballistic
      Affiliation: Military, Militia, security, and some civilian.
      The CR-5 is the more powerful military rifle option. It is more of a battle Rifle than an assault rifle. This is what you use if you need more punch than a CR-3. Usually more careful aim is used with this weapon, user tend to favor marksmanship  when engaging human sized targets. The additional power of this rifle means that it is often issued to troops dealing with tougher enemies like hostile aliens with tough exoskeletons. This Rifle has also been adopted by colonial explorers and thus is the most common Battle Rifle used in human Colonization efforts.
      Has a rail for an optic and Additional aftermarket rails and Accessory points can be added but are not Standard.
      Longhammer singleshot caseless long-gun.
      Manufacturer: Frontier Munitions
      Damage type: Ballistic, explosive.
      Affiliation: Civilian, widely Available.
      The Longhammer is a single shot caseless firearm. It is simple of design and very durable. Needs little to no maintenance and is sturdy enough to bludgeon someone with it and have it function perfectly. Sometimes called a " Space Musket" for it resemblance to the muzzle loaders used in earth's past it is an invaluable tool  for explorers and anyone who wants to make something very tough very dead from a long way off. Usually mounted with a long range optic this is a what you would get if you mixed a sniper rifle and a grenade launcher as it is capable of firing explosive shells. This weapon has gained a near religious reverence among the insectile race know chiffin. A small scout ship crash landed on the chiffin home-world. The only survivor of that crash used a Longhammer to defend Chiffin hives from a predatory species akin to a 18 foot long walking wasp after the scout realized the Chiffin were an intelligent species. She was stranded on the chiffin homeworld for 8 months and had 1 round out of a box of 100 left when she was rescued. She was dubbed " the Gaurdian from afar" by the Chiffin and opened the way to friendly relations with the Chiffin.
      Has only an optic mount and a Bayonet lug.
      Particle Emmitting Explorers Pistol/ Modular Exploration particle Thrower.
      Manufacturer: Frontier Munitions
      Damage type: energy
      Affiliation: Farsky Project colonization efforts.
      Often just called " the Colonial Explorer pistol" because no one finds calling it the PEEP or MEPT very cool. This is a multi role modular weapon system that is supposed to be able to fill any role needed. It fires a stream of Particles at near light speed. It is humanity's first attempt at particle weaponry and it is a worthy effort. While not being the most powerful know particle weapon it is versatile. It come with attachment points for a vast array of add-ons. Under the Barrel a stunner unit can be attached for non lethal combat as the weapon itself has no stun setting. Also under the Barrel can be fitted a light or a scanner. It has a mount for various optics and with a steady hand and an attachable butt stock it can be used for sniping just as well as it can be used for close and mid range combat. It has multiple power settings 1-5 and this determines how long the power cell will last as the higher the setting the more charge it consumes. Aside from power settings it has a setting for either pulse or continuous beams. Pulses are more powerful, expelling the charges immediately while beam does so over a longer period of time but is useful for when you are cutting through something or heating an object. This weapon was made possible through multi-specie cooperation. While not huge this is not a very concealable weapon as it is meant to be openly carried in the field, also it is not a loud weapon but it is in no way stealthy as it fires a particle beam that emits visible light.
      Personal Energy Weapon/ PEW-2
      Manufacturer: Frontier Munitions
      Damage type: Energy
      Affiliation: Farsky Project colonization efforts.
      The same joker that Named the PEEP had his hand in the PEW-2. The PEW-2 is often called a "Laser Luger" because it resembles the fire arm that debuted on earth in 1898. This is a far less versatile weapon than the Explorer pistol, it is smaller and more concealable but has fewer attachment options, has only 3 power settings and can't be made to emit a continuous beam. This is a simple weapon for making things dead while not breaching the hull of your ship with a bullet. It is still a bad idea to fire one of these inside a ship though.
      Manufacturer: Frontier Munitions, Designed by Hecubites
      Damage type: Energy/ Thermal
      Affiliation: Farsky Project colonization efforts.
      The unimaginatively named Plasma shotgun is a powerful but Dangerous weapon that is being supplied to the farsky Project. Special training is needed to use this weapon safely and effectively. The Plasma shotgun turn shotgun shell like fuel rods into burst of super heated gas. Can be set to fire in an adjustable cone or into cohesive bolts or balls that dissipate over distance and are still effected by gravity. This weapon is only meant for close to medium range and becomes useless passed certain distances. One Glaring disadvantage of this powerful weapon is over heating when fired too rapidly. The weapon will stop firing when over heat is reached and begin cool down procedures instead of exploding like older plasma weapons made by humans. Rapid cooling units can be installed that have 3 one time use canisters of coolant gas to prevent shutdown from heavy use but it takes an equipment mount slot. Putting 2 off the cooling units on is common for those that use these as a Squad assault weapon, relying on other people to have scanners or range finders.
      HotShot PPW Personal plasma weapon
      Manufacturer: Frontier Munitions, Designed by Humans but needs Hecubite manufactured parts.
      Damage type: Energy/ Thermal
      Affiliation: Farsky Project colonization efforts.
      The " Plasma 6 gun" is a personal plasma weapon that resembles a magnum revolver and even has a 3 position switch that resembles a hammer. The 3 positions are "safe" "fire" and "special fire". Special Fire is a secondary fire mode that is determined by a chip that fits into a slot in the weapon's Handle.  Currently there is only one module slot. the Avalible modules are "powershot" Which fires a more powerful single shot but consume 3 slugs, "Burst shot" which fires 3 slugs in quick succession and "Splash shot" Which also uses 3 slugs to fire a larger ball of looser plasma that splashes out on impact creating an area of effect cloud of heated gas. The weapon has a cylinder with 6 chambers, and each cartridge hold 3 slugs. On normal fire 1 slug is fired giving you 18 shots. The secondary fire modules use ammo more quickly so to prevent running dry in the heat of the moment each time Special fire is used the switch returns to the second position which is single fire. Given the more controlled nature of this weapon, there are fewer restrictions on who can obtain these. Any Colonist who can afford one or convince someone that they should be issued one can get them after taking a training course. No Aftermarket modifications exist for these at the present so any extra features will have to be designed and made by an engineer. There is always a risk that modifying one of these can cause it to blow up so many people leave them as is until customization skills improve. 
      BT-3 "Heater" Personal Pocket Plasma Pistol
      Manufacturer: Frontier Munitions
      Damage type: Energy/ Thermal
      Affiliation: Civilian, military, Widely available
      This is the most Ubiquitous if least powerful plasma weapon and is the result of Human efforts to make their own Plasma weapon without Hecubite help. While not very powerful it is concealable and reliable. Most Lifeforms on Hecuba are weakest to thermal damage so these are popular among humans living on Hecuba. They are also slightly less lethal when it comes to fighting human as hits cauterize wounds meaning that death by blood loss is not a factor. Not powerful enough on their own to be an explorer's main weapon these make suitable back weapons. Have 40 round magazines so what they lack in power they make up in capacity. Still can be lethal to unarmored targets and can start fires so caution should be used when deploying them.
      Or not, cause who doesn't love seeing their enemy's clothing burst into flames.
      Farstriker Caseless Sniper rifle.
      Manufacturer: Colstead Defense systems.
      Damage type: Ballistic
      Affiliation: Military, Militia, security, and some civilian.
      This is a long range precision Rifle. It uses the same .308 caseless rounds as the CR-5. It is a good weapon but lacks the sheer power and reputation of the Frontier Arms Longhammer. It is the go to weapon when you want to end someone from far away but don't need them blown to pieces. Has Better follow up shot rate as it is magazine fed and has less kick then the Longhammer.
       
      DP-1 Caseless Sidearm
      Manufacturer: Colstead Defense systems.
      Damage type: Ballistic
      Affiliation: Military, Militia, security, and some civilian and Farsky project.
      This is the Standard Sidearm for most Security and military personal. It also has wide popularity on the civilian market. It has an integral laser sight and flashlight. It is an all around reliable pistol so it has made it into the Farsky Program as the standard issue ballistic pistol. They are lightweight and very durable while remaining easy to manufacture so they can be produced on site on distant worlds after small Factories are activated.  Standard 25 Round magazine.
       
      MC-8 "Mule" and "Defender" Magnum Pistol
      Manufacturer: Frontier Munitions
      Damage type: Ballistic, explosive.
      Affiliation: Civilian, widely Available. Farsky Program
      This is the harder hitting option for side arms. It got is name when one of the designers said it "Kicks like a mule." Most consumers don't know what a mule is but the Name was immortalized when the phrase was used in the marketing campaign for it. It comes with only a 10 round capacity but the power in the round makes up for the lack of capacity. Because of the recoil of this weapon it is near useless when fired rapidly due to muzzle climb so precision is more this weapon's domain. Since the slugs of the rounds are larger more specialized rounds exist for these such as Cryo, incendiary, Shredder and low explosive rounds are available.  This weapon has a sub type called the "Defender" and is most popular on Hecuba. The Differences between a "Mule" and a "Defender" are minor and one can easily be made into the other. The Defender has a longer more sturdy heat resistant barrel and is often loaded with Incendiary rounds. Since life forms on Hecuba are more vulnerable to fire than to ballistic damage, these are used to protect cities from the Nastier lifeforms that live on Hecuba's surface. Most People who have lived on Hecuba's surface will be familiar with the Defender.
      Chem sprayer pistol.
      Manufacturer: BioSystems-tech or Alien manufacture
      Damage type: Chemical
      Affiliation: Civilian,  Sciences and miners. Farsky Program
      This really isn't a weapon but people use it as one. This is a pistol shaped chemical sprayer that uses pressurized gas to spray mixtures of chemicals onto large surfaces. It was Developed for Agricultural use but quickly found its way into the hands of Miners and wild life researchers. Each profession used it for different things. Miners filled it with solvents to melt through rock and quickly sort through ore for the more corrosive resistant elements they were after, biologists filled it with irritants and used it to repel predators without killing them or with DSMO and a tranquiler to incapacitate subjects.  It was also not longer before some yahoo filled it with fuel and taped an igniter to it and made a flamethrower. While technically tools these are easily turned into weapons so a colonial farmer can, with the switch of a tank, go from spraying liquid fertilizer to spraying acid. All chemical vials are clearly marked with their contents so no one accidentally sprays the table they are trying to disinfect with tertiary-butyllithium.
      Chem Sprayer "Rilfe"
      Manufacturer:  Alien manufacture or Home made.
      Damage type: Chemical
      Affiliation: Civilian,  Sciences and miners. Farsky Program
      A larger version of the Chem sprayer. Has greater range and capacity.
      Colonial Stunner
      Manufacturer:  CMC Colonial Manufacturing Corperation.
      Damage type: Electric non-lethal
      Affiliation: Civilian, Security. Farsky Program
      This is an Electron throwing stun pistol. Automatically gauges the sized of the target and discharges an appropriate bolt to incapacitate. The Colonial Stunner is more boxy than Planet side police issue stunners but it has the benefit of being effective on a greater variety of intelligent species without killing them. Since Intelegent species range in sized from as small as a Parrot to bigger than a grizzly bear this range is needed.
       
    • By BigPuppyStuart in FarSky Area Colonial Allience 0
      Backgrounds: Classes and backgrounds play into each other but it is not necessary that they match. Backgrounds will give bonuses to certain actions or interactions. Someone who comes from a law enforcement background does not need to be in law enforcement or security when they join the colonial efforts, Fresh starts are what the Efforts are all about. Backgrounds have 2 components to them. Social and Professional. An example of this with humanity is comparing 2 people from Law enforcement backgrounds. One is a Cop from earth who has just woken from Stasis and another is a security officer on a space station. They share the same profession but not the same social background. The space station security officer will have much more idea what is going on in the current culture than the cop fresh from stasis. the Social component is mostly for role-playing purposes, while professional gives bonuses.
      Social backgrounds:
      Human Confederate state citizen: This is a broad category spanning all the space cities and chunks of the Hecuba system that are considered a State. These states are rather Small and can be politically diverse.
      Hecuba Dweller: This is a human who has lived on Hecuba in one of the various domed or cave cities. They are not part of the Human confederate states and tend to have different mixtures of attitudes than people from earth are used to. People from Hecuba are pretty pro-gun but very socially accepting of most things. This lead to confusion when dealing with people from earth, especially the US as well as some of the Confederate States. They also tend to really support the sciences since they depend on them so much living on a planet that is a little harsh for human life.
      Earth refugee: This background covers anyone who was rescued from earth During the cataclysm. Most have been in stasis while preparations for finding a new home world for humanity are enacted. This can be drawn from any corner of the planet and choosing this background will mean that people are more forgiving of your ignorance of certain features of life.
      Classes:
      Classes fall into 3 types, Combat, Science and Engineering. Many classes have overlaps where one class will have skills in both such as "Combat engineer" will have have both combat skills and Engineering skills, or "combat medic" whole will have both medical sciences and combat skills. Each type has a specialty so most disciplines are not covered by one field.
       
      Sciences:
      Medical: The medical specialty is concerned with Life saving and treating injuries.
      Physics: This specialty is all about figuring the universe out and using that knowledge
      Biologist: The life sciences and wildlife are the domain of the biologist. Further specialization will be take through feats or perks such as plant knowledge or Animal knowledge.
      Hunter/tracker: This is the sciences version of the sniper but with a greater focus on non-lethal weapons and animal knowledge. This is one of the Science disciplines that comes with weapon proficiencies. Hunters come with Long-rifle and pistol, and stunner proficiency.
      Engineering:All engineers have access to the Tinkering perk that lets them modify weapons and equipment more easily. All engineers start off with the Repair skill.
      Combat engineer: Combat engineers are all about fixing things under pressure, usually gunfire.
      Industrial engineer: This is a catch all term for builders and Heavy industrial manufacturing professions. They know best how to build and repair factories.
       
      Combat: All fighting related disciplines.
      Assault: This is the heavy weapons and high damage output discipline. This is a well rounded combat discipline when it comes to fighting but they have next to no training in other fields and must try harder to pick up cross discipline skills. Assault troopers often are tasked with doing as much damage as possible on their own, this is not to say they can work with teams but they sometimes focus more on what they are doing and thus earn more Bonuses when they are on their own or doing there own thing. With training this lone wolf tendency can be overcome by taking the Support perk.
      Security/Law enforcement: This discipline is focused more on peace keeping and defense. They also need some degree of interpersonal skills as deescalation  is highly valued in this field, people of this discipline will sometimes be tasked with settling minor disputes among the colonists when they are not operating in the field. Has light and medium weapon proficiency such as Pistols and rifles.
      Solider: The most general combat role. Has very broad set of combat skills but less heavy weapons training than the assault class and has bonuses when working with a team. All soldiers have teamwork and support perks Soldiers start off being able to use light, medium and light-assault weapons such as rifles/carbines, pistols and Light machine guns.
      Sniper: This is the long range precision specialty. While not helpless at close range they don't shine like they do at long range. They also have skills in spotting and hiding.
    • By Kindar in Missing Son 1
      The Missing Son 28
            "How did it go?" Patrick asked once the door closed. He checked on the meatloaf, it would be done in a few minutes.
            His mother didn't answer immediately. He heard her take off her shoes before she came into the kitchen carrying her suitcase. The smile she gave him was hesitant. "I passed the course." She sat down.
            "You don't sound as happy about it as I thought you would."
            "I am." She forced her smile larger. "It's just. They already promoted me and four others to team supervisors. I'm just stunned and a bit nervous. I got the news when the bus dropped us off at the factory."
            "You'll be great mom."
            Now her smile was genuine. "Thank you. I'm going to be on probation for three months, after that they'll decide if I'm staying there or going back to the floor. Regardless, I'm getting a fifty-cent raise. If I become a supervisor permanently, it'll be another dollar and a half."
            "Two bucks an hour?" Patrick sat down. An extra eighty dollars a week could mean much better food, not going hungry as much.
            "Yes. With that, you wouldn't have to worry about working at the junkyard."
            Patrick hadn't thought of that. "Or you could slow down at the diner."
            "I suppose. You know I don't really like you working there, there are so many chances you could get hurt."
            "Mom, we're careful, and I like working there. I probably would even if Joey didn't pay me, so focus on yourself. It's your money, try to make your life a little better."
            She nodded. "Or we could continue as we are and improve things over all. Get us some news clothes, buy fresher food. We could get you your own phone."
            Patrick almost stammered. "Ahh, mom, don't."
            "Why not? you shouldn't have to rely on mine all the time."
            "I'm used to it. I'm fine. I really don't need one. I mean, really, you don't have to leave it at home. I don't spend that much time here, and my friends don't really bother calling me."
            "I don't know. I'd feel a little better if you had one."
            Patrick went to the oven to prevent himself from fidgeting. What was he going to do if she just bought him a phone? He couldn't stop her from doing that, it was her money.
            The meatloaf was done.
            "I'll buy one." The words were out of his mouth as the thought struck. He put the loaf on the stove and put the sheet of foil over it.
            "I can do that," she said, "I don't want you worrying about bills."
            Patrick already spent most of his time worrying about them, but he didn't tell her that. "I know, but if it's going to be my phone, I should be the one buying it, and I should buy my own plan."
            "Patrick, that's forty-five dollars. It's half that if I just add you to mine."
            "I know, but I'm eighteen. I think it's time I start having bills of my own." He tried to be casual about it. he had to convince her to let him do that. He didn't want to have her spend money on a phone he'd never use. She couldn't afford to waste that money.
            When he turned to put plates on the table she was looking at him, beaming. "Oh, I get it now."
            Patrick almost dropped the plates. "Wh... what? I just mean..."
            Her smile became brighter. "I know what you mean. Come on Patrick, I'm your mother I know how you think."
            Patrick put the plates on the table, because he knew he was going to drop them if he didn't. What had he let slip? She couldn't know about his phone. Had one of the neighbors noticed Albert dropping him off and told her? They couldn't have, it had been really late, and she wouldn't be smiling if they had.
            She almost laughed. "Patrick, it's okay. I get it, you don't want me to find out about the girls you're calling."
            The who? She thought? He almost told her that wasn't what he meant at all. His mouth was open, but he stopped the words form coming out.
            "You're right," she said, not quite stiffing the laugh this time. "You're old enough to have your own phone and not have to worry about me figuring out if you're seeing someone. My worry is if you're going to be able to afford it."
            He had to get his brain to work again. He couldn't just stare at her. "I... err... yes, I can. I mean, I wouldn't give you as much as before since I'd be using part of it to pay for the phone, but I can probably get more work at the junkyard to make up the difference." He closed his mouth to stop the babbling. He was probably going to reveal everything if he kept talking.
            He busied himself with setting the table.
            "I'm sorry. I didn't mean to embarrass you," she said as he put the meatloaf on the table.
            "That's not it," he replied. he had control of his voice now, and his mind. "I just didn't realize you knew." The lie tasted like ash. His tongue was dry. he drank two glass of water and it didn't help much.
            She put a hand over his. "Patrick, it's okay. I'm not going to be that mother who needs to know everything you do, but if you ever feel like introducing one of them to me..." she left the offer hang there.
            Patrick nodded. He couldn't bring himself to say anything. he didn't think he'd be able to get another lie to pass his lips.
    • By Kindar in Excerpt for Patreon Exclusives 0
      Going Home is a series that Explores the city of Tiranis through the eyes of Eric Clarkson, a returning veteran, who finds that the city has changed more than he expected in his absences. Each section of the series will focus on a different part of the city while Eric gets pulled into problems typical to that area, or sometimes not so typical.
      This is about 1000 words of the 7,800 words chapter.
      You can read the full story, as well as other stories set in the world of Tiranis by joining my Patreon at the 1$ level
      Going home: Strongburgh, Part 2 of 4
      “Builder Division.”
      She frowned. “You told me you barely had any Builder Aptitude.”
      Eric tried to give her a rueful smile, but it faltered. He sighed. “Yeah, I sort of lied about that, but no one knew. I was trying to avoid getting noticed and drafted so I downplayed it.”
      “I didn’t think you could do that. I’ve interacted with my share of Teckers here, and they seem to have a drive that pushed them to create. The more powerful the ability, the stronger the drive. Most of what they do in Tecker classes is teach them control over that drive.”
      Eric shrugged. “I can’t comment about other Build—Teckers. I’ve done my best to stay away from them, avoid temptation.”
      “Then how did the Builder Division find out about you?”
      “I told you about the attack while my unit was on patrol, right?”
      She smiled. “That was a long time ago for me. I don’t remember everything you’ve told me.”
      He nodded. “Gist of it is that we got pinned down. Two of the three transport got shot to pieces and the third was in real bad shape. We knew it was just a question of time before the Hismerite soldiers got reinforcement so we were dead if we didn’t get out of there. I wasn’t going to let my unit die, so I fixed the transport. I didn’t go mad doing it, but I came close. When I was done we all packed in. Trust me, a unit’s worth in one transport, I know how your spinach feels.”
      She chuckled.
      “We got back to base and I put it out of my mind. We had our second date that evening.” He sighed. “Someone must have talked, because the next morning someone from Builder Division was there to talk to me. I did my best to downplay it, make it sound like it took longer for me to fix it than the others thought because of the stressful situation. That the transport wasn’t in that bad of a shape, but I’d screwed myself over. I’d been so focused on the work I never noticed the improvements I made to the transport.”
      He unfolded the napkin. “I’m sure you heard stories. Builder Division won’t let anyone go unless they are certain you can’t contribute to the war. They had me under guards while escorting me. I thought about running, about deserting. I knew what was waiting for me.”
      “But you didn’t.” There was no doubt in her voice, and that made him smile, a little.
      “Turns out I’m not a deserter. I must have known on some level that it was just a question of time before I was found out. I didn’t want to leave you wondering, so I asked them to give you the letter, but I guess they didn’t. I took some comfort in the knowledge that as part of the Division, my madness would be used constructively.”
      He sighed, folded the napkin and pushed it aside. “Long story short. They drove me insane and I built for them. I have no idea how long I did it. Time doesn’t mean much once you’re crazy. What I did know is that I built ever more destructive weapons.” He shrugged. “I don’t know why I’m surprised about that. It was war, of course it was going be weapons and not something constructive. But I didn’t care, all I wanted was to build.”
      Isabel opened her mouth, but the server returned with their food. Eric had a seared steak, boneless, with potatoes, carrots and beets. It smelled good, but his appetite wasn’t there anymore.
      “If it helps,” she said once the server left, “it was a year and a half from the moment you disappeared to when the camp was destroyed.” She had a large salad with many colorful vegetables.
      “Really? When I think back on it only feels like a couple of months.”
      “No, a year and a half.”
      “Anyway, I don’t know how familiar you are with Buil—Teckers, but we’re goal-oriented, and we don’t really care about what *you* want. It’s all about us. Our creations. If you need something specific, you need to give us all the details, because we’re going to take every inch of leeway available to make it our own.
      He poked at the beets with his forks, then forced himself to eat one. It was good. It was drizzled with a dressing that was just spicy enough to balance their sweetness.
      “The officer in charge told us to build something to end the war. He wanted something decisive, final. He wanted the Hismerites to have no other option but surrendering when confronted with it.”
      He cut the steak. “I set to work. I have no idea where the idea came from. Most of the time, the seed of the idea is something around me, but I don’t remember anything about the initial thought. I borrowed and stole the parts I needed. I took over more and more of the space assigned to us. What I was building was big. At some point they moved the other Builders to another tent.” He chewed. The meat was tender, the slightly burned crust had a sweetness to it that went well with the other spices.
      “I don’t remember sleeping or eating. I was consumed with making this.” He smiled. “When it was done, it was magnificent. Of course, at that point there was only one sensible thing left to do. I pressed the big red button I’d put on it.”
      Isabel’s fork was to her mouth, green leafy vegetables stabbed through along with red and orange ones. “You pressed it? Shouldn’t you have waited for instructions?”
      Eric gave her a sad smile. “I wasn’t sane, remember? Another thing to remember. Never leave a mad Builder unattended. We want to use what we create. We want to see what it will do, if it will behave the way we know it should. A friend of mine who studies here mentioned weekly explosions.”
      The bovine smiled as she chewed.
    • By BigPuppyStuart in FarSky Area Colonial Allience 0
      Welcome to post Stasis Orientation file 1. This document will help familiarize yourself with the New world you find yourself in after your rescue from earth.
      The Cataclysm: The Cataclysm is the name given to the event that led to the fall of our old home earth. The Cause of the Cataclysm is still a mystery During Stasis procedures, rough scans of your mind were taken and recorded in an attempt to piece together the events that occurred before our current host race, The Hecubites, came to our rescue.
      Brief Account from Retired Marine Coronel Daniel Mathers, Post revival Testimony: "A strange Black fog was moving through the Streets. I was visiting my Grandkids in New York and the, whatever it was creeping through the streets, it was alive somehow, it changed direction to envelop people. We never saw what it did to them but they would scream like they were being slaughtered, torn to shreds is what it sounded like.   This wasn't some chemical weapon, it was alive and it was evil. My family and I ran down the street away from it, we had no plan just survive. Before we knew it, this large opening in space appeared and as we ran we didn't stop in time, we ended up in the ugliest place I have ever seen, the air was acrid and hurt to breathe, it smelled bad and there were these, things all around. They were twisted things from a horror movie, claws and contorted flesh and half-formed mouths covered their bodies, we thought they were going to slaughter us. They Shrieked at all us interlopers until they saw what was happening through the rip behind us. Then they started moving us away from it and pouring through, instead of attacking the people on the other side they formed a wall with their bodies between the rest of the fleeing people and the creeping mist. They like jumped over people to get between the mist and the crowd. The ugly fuckers were trying to protect us, they attacked the mist with their bare hands while people ran. They..... they didn't last long. I was looking back and saw what the mist did to them.... I wish it didn't. They were being ripped apart while being melted, they screamed but kept fighting. The mist slowed to deal with them. The things died for us. Soon more other things showed up and they had weapons of some sort, they pulled everyone away from the opening and went through, they started shooting at the mist and that seemed to drive it back a little. My son in law, an NYPD officer drew his duty weapon and joined in the firing line and a bunch of other people with guns followed suit. Bullets didn't do anything, we tried shooting at it before, but the... the things, seemed to appreciate the help. Around this time people started coughing and passing out, the air here was pretty bad. Some sort of vehicles came and the occupants started passing out some sort of breathing masks with air tanks and moving. They took us to some kind of hospital. Later I found out from a bunch of new arrivals that the, whatever they are were sending in troops of some sort to evacuate people. The guy I was talking to about this said that they had sent some kind of ships and were loading up people by the millions while they fought back the mist that seemed to be appearing all over the world. He said he was picked up in London and he swears the mist formed tentacles or some sort and attacked the rescue ships the Ailen things had sent. He said the Crews got out and kept the mist occupied with ground assaults. Some people stayed to help them instead of being evacuated. He then started crying that his wife had stayed behind to fight and I couldn't get anything more from him. I left him alone. An hour later I started coughing up blood and passed out. I guess someone stuck me in one of the fuckin gel coffins you just pulled me out of.  Where the fuck are my pants anyway?"
      Stasis: Stasis should be a familiar concept from science fiction. But if not it is Medically induced near death in which biological activity is brought to a minimum. The Specific process used by our host species, the Hecubites, repairs cellular damage and Corrects many organ deficiencies and nerve damage so you may find that you feel different than you did before rescue. The rate of Aging with Hecubite stasis modules is nearly undetectable,  so your physical state is no indication of how long you have been in Stasis. If you want to know how long you have been in stasis, ask your attendant. Different Stasis technology exists so be sure to research what method is being used should you decide to return to stasis for whatever reason. Currently, the majority of the human population rescued from earth is in Stasis awaiting improved living conditions or new worlds to settle. 
      Hecubites: Hecubites are the name given to the inhabitants of the Planet we have Dubbed Hecuba. Hecubites are a monosex polymorphic Apex predator with the ability to mimic other life forms. They all have the natural ability to analyze and copy genetic material from any biological source they encounter. This means that they borrow traits from any organism that will benefit them. The can consume or assimilate entire organisms but do not need to and often choose not to because it leads to the death of the other organism which they often consider unnecessary. Despite evolving these traits to be Apex predators, their diet is omnivorous. Since Hecubites are not in the habit of Assimilating whole sapient organisms to perfectly mimic them and instead extrapolate, you may encounter people that are physically strange or have flaws such as Strange Eye or skin color, or vein clusters in strange places, these are likely Hecubites attempting to blend in or make you less nervous around them. Please attempt to be polite, they are not entirely familiar with the subtitles of the Uncanny valley and may not understand why you are put off by them. * In a side note in red* ( Seriously they are creepy as hell but don't be rude to them about it. )  Interbreeding of Hecubites with other species is possible due to the adaptive nature of the Hecubite genome. From What we have been able to gather the Hecubites are an Ancient technological power in this part of space who have only recently come out of long hibernation. Their Ancient reputation has kept many hostile elements from coming into the system and interfering with Humanity. Hecubites are telepathic in some manner and can link minds fully when they physically meld. Hecubites Never communicated verbally beyond basic cries and calls before humans came along so sometimes they speak in odd manners like producing words without closing their mouths. Their Grammar and phrasing can be off as well and will sometimes just not know words for certain concepts. There are also concepts that they have that are not normally part of human language and thus have no word for them. Example: When multiple individuals decide they want a change of perspective and meld before shuffling memories and experiences between them to make new personalities.
      Hecuba: The name that was given to the planet that humanity is now sheltered on. The Surface is not very suitable for human life as the air contains a small concentration of toxic gasses. Vast cities with self-contained filtration systems and life support systems have been built to house the human population. The Hecubite population does not mind humans living on their world at all so territorial disputes are pretty much not existent. Hecuba is slightly larger than earth and has more Gravity but not enough to adversely affect human health. 1 unit of Hecubite Gravity, called a HoGU ( Homeworld Gravity unit ), is about 1.07 G. You may notice you are slightly heavier but you will get sued to it should you decide to stay on Hecuba. There are 7 self-contained megacities dedicated to human habitation on Hecuba's surface and several sites within the Solar system. Hecuba has 1 moon that always remains and one moon that trades orbit with the nearby planet every 200 years. This is not a natural Phenomenon and seems to be a relic of early planetary engineering.
      Political Entities:
      Hecubite Government: The workings of the Hecubite government are strange and happen out of human view. This is not out of malice, most debate and important decisions are made when they physically link together to quickly share thoughts. Every Member of Hecubite society participates in this process making it akin to a Direct democracy.  Human societies on Hecuba are allowed extensive autonomy but a few Laws that apply to the entire system are put in place that affect humans. No Genocide, bodily autonomy must be respected, and slavery is forbidden.
      Local mega city government: Each megacity has different structure and goverment. Research before moving to one.
      Human Confederate states: Several space habitats in the Hecuba system have formed local states and joined in a loose confederacy. Each State has its own Militia and can have vastly different ideologies from each other. The constant political infighting that sometimes erupts into skirmishes show that the Confederacy is far from unified and is often ineffective as a political body when it comes to making big decisions. Be sure to research one before you select to join a state.
      Scavengers: A group of rebels and Salvagers that span multiple of the Confederate territories. They are hated in the more totalitarian regions for disseminating prohibited speech and knowledge. They Salvage lost equipment and supplies and often rescue people adrift. Sometimes considered pirates for the practice of salvaging derelicts, they never keep people hostage and will negotiate remuneration should the person they rescued be able to afford it. They never go very high in their negotiations and will not leave almost never leave anyone stranded if they don't pay. If The people they Rescue have nothing they just drop them off at a safe port. Even in territories, they are hated there is a code of honor that eases conflicts if the circumstances are met. Should the Scavengers come across helpless enemy soldiers, the soldiers will allow themselves to be rescued without resistance and will not attack while being taken to safety. Several bases and outposts are under scavenger control, the most legendary of them is called "FreeHome" and it is the most elusive settlement known. Scavengers are rumored to have their own Arms manfacture workshops.
      Pirates: People who engage in piracy. Sometimes approved of secretly by political states to damage the economy of competitors. Has declined sharply due to organized Scavenger activities. Pirates that engage in slavery are one of the most hated groups in the system. Such groups were almost entirely wiped out by scavenger offensive that stormed and liberated the habitat used as the hub of the slave trade. This Secret base became the legendary "FreeHome"
      Local Corporate powers and Employment Opportunities:
      Colstead Defense systems: Manufactures all military arms and equipment. Also sells some small arms for security and civilian use. The Standard issue Confederate Militia Combat riffle if manufactured by Colstead. Colstead operates in ever inhabited Area. Colstead is not picky about who they sell to meaning the minor skirmishes fought between the states profit them greatly. They also sell some of their munitions to the civilian market but often sell weaker or modified versions, though the full powered military grade is available in some civilian markets.
      Frontier Munitions: Frontier munitions is an Arms manufacturer that focuses exclusively on the civilian market. More than half of Civilian small arms on the market are made by Frontier munitions. From small caliber defense pistols, to combat assault rifles Frontier arms makes it all. Despite being on Par with Military weaponry, Frontier arms takes no contracts for formal Militia or military forces. Informal Militias may purchase these arms but their main market is civilians and science/exploration expeditionary forces. The .22 hypermag Caseless Carbine is one of the most popular weapons for exploration use as it is compact and powerful enough to deal with most hostile life forms.  They have also Pledge their support for the growing colony efforts meant to find a new homeworld for humanity. New Colonial equipment and weaponry designs are being developed. User testing is in high demand.
      Frontier Drive systems: A subsidiary of Frontier Munitions, Frontier drive systems build both space and ground vehicles for Colonial efforts. They are a new company and have very little presence in the business landscape. Designers and Engineers are needed.
      RTM: Rough Terrain motors is a construction and engineering vehicle manufacturer. They are the big name in industrial equipment. They have also taken contracts for the Farsky colonial project and are partnering and sharing patterns with Frontier drive Systems so all Vehicles used in the colonial effort have compatible parts for ease of field maintenance.
      FarSky Project:  The Colonial and exploration effort meant to find humanity a new home as well as jumpstart an era of interspecies exploration and cooperation. Several member Species have signed on with this. The Farsky project has spurred on innovation and industrial growth. The Hecudbites have even begun reactivation and renovating outpost and factories that have been dormant for thousands of years to support this project. If you choose to resettle on another world these will be the people that will get you there, Scouts, security, mechanics, and infrastructure workers of all levels are needed, consider joining today.
       
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    • Kindar

      I owe you an explanation (Patreon post for 07-15-18)
      If you have questions, you can ask them in the comments below or by emailing them to s.stpierre@thetigerwrites.com
      I’m sure certain of you have noticed I’ve been silent for a while. I missed two Sunday posts at this point. Don’t worry, like they love to say, it’s not you, it’s me.
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    • Corvus Pointer  »  Shinkei-Shinto

      Welcome to AD my friend!
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    • Gureii

      Wow, I didn't actually know that now the site has some parts of it translated to Russian! just a bit weird but I'll get used to that :)
       
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    • Double Cleff

      https://doublecleff.bandcamp.com/album/light-bulb-ep
      Here it is! The EP I've been working on for the last few months, and its free to download! I had a lot of fun with this, and I hope you all enjoy listening to it as much as I had fun making it. If you're so inclined, please share it around!
      Thank you
      ~Cleffy

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    • Kindar

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