Core - Search & Activity Streams:
Improved searching for phrases (when the search term is wrapped in quotes) when using Elasticsearch. Fixed creating activity streams on front-end. Fixed duplicate topics showing in some streams if using Elasticsearch and posts/comments have been split. Fixed error being logged when accessing an invalid page number of paginated results when using Elasticsearch. Fixed a typo in the Elasticsearch "Analyzer" setting description. Core - Social Promotion / Our Picks:
Fixed reputation information sometimes missing from replies to status updates and from topics on the "Our Picks" page. Fixed missing CSS if "Our Picks" is the community's home page causing missing images. Fixed promotion occurring at wrong time if scheduled to occur at midnight † Core - Posting:
Fixed edit being lost if the edit triggers the URL or word filter. Fixed issue where attachments may be rejected if URL filter is set to reject all URLs. Core - UI:
Fixed height of blocks in some grids. Fixed missing Tumblr icon in email footer. Fixed W3C validation error. Core - Clubs:
Fixed possible error when editing a club. Fixed price not showing correctly for paid clubs which do not have a renewal term. Core - Misc:
Updated CKEditor to 4.10. Fixed URL input fields not handling the value correctly if a "?" is immediately after the domain without any path. Fixed disabled reaction types showing in the reputation summary on user's profiles. Fixed it being possible to add a member back into a personal conversation after they've left by accessing the URL directly. Changed the "next" link which shows on mobile on the last page of a paginated table which, although disabled, points to a page that doesn't exist which was reported to trigger an error on some SEO diagnostics tools. Changed the online user list cutoff when using Redis to be consistent with when not using Redis (30 minutes). Forums:
Changed the permission check when viewing all topics created by a member to if the viewing user can see the forum they are in, rather than if they can view the topic† Commerce - Subscriptions
Fixed reactivating a previously expired subscription not moving the member back into the correct group. Fixed transferring a subscription from one member to another. Fixed duplicate subscriptions being created if member generates multiple orders for Subscriptions before paying and then pays more than once. Fixed broken record showing in the list of subscriptions if a member with a subscription is deleted. Fixed handling of subscriptions when merging two members. Commerce - Support
Fixed incoming emails not being received if the email was CC'd to the support system rather than sent directly. Fixed merging two accounts not reassigning ratings/feedback on support request replies. Commerce - Misc
Fixed entering a coupon a code may redirect user back to the first step of the checkout process. Fixed error caused by history logs for an alternate contact which has been deleted. Pages
Fixed error on "create item" page if the database is on the community's home page. Fixed attachments to editor fields in databases not being saved correctly. Gallery
Fixed error when editing a video in Gallery which does not have a thumbnail uploaded. Fixed URLs for video thumbnails in the XML sitemap. Increased maximum size of image descriptions to prevent value being cut off. Marketplace
Fixed possible duplicate notifications for Marketplace files. Literature
Fixed error viewing the literature comments a member has made from their profile. Fixed possible duplicate notifications for Story entries. Removed name of story from the header of each entry when viewing a specific story. Calendar
Fixed issue where recurring events may show in wrong timezone. Fixed error when editing an event to remove the end time.
AnthroDynamics, GDPR, and You
GDPR is the General Data Protection Regulation. It is an EU law on data protection and privacy for all individuals within the European Union. It also addresses the export of that personal data outside of the EU. However, there are certain points that should be noted, and we'll discuss those. You have individual rights when it comes to your account and data, the two primary of these being the Right to be Informed and the Right to Erasure.
The Right to be Informed
Lawful Bases for Processing
We store a small amount of data in cookies. These are used to authorize user accounts when you re-visit the community. Other cookies are used to provide a service at the user's request, such as changing the Theme.
Why go through all of this?
GDPR is all about being a good steward of the stored data of our users. Note that there is no requirement under the GDPR to delete or remove any information sent to the server by our users. While we do offer you the option to delete your account to comply with the Right to Erasure, it will be at our discretion if we remove all user-submitted content from that account, with the remainder being anonymized. The analogy with this is that it's similar to email: once someone sends you an email, you aren't obligated to delete that email. The same is true of user posted content. Ultimately though, we want our users to feel comfortable in using our services, knowing that their data is ultimately theirs.
Twitch.tv embeds are finally enabled! Still working on Picarto (Sorry, their API is kinda terrible). Some blocks on the home page were updated with a "Show More" button. (Ok ok, namely the Dev Blog and the new Journals block....sue me.) Two more themes are in the works, but uh....they're not quite ready to roll out yet. So there. Have that. Small update is small, but an update nonetheless. If you all have any questions, suggestions, or comments, you're always free to post them in the Q&A Forum.
1. Facebook Login
With the recent news of the possibly illegal usage of User Data by Cambridge Analytica, we have some changes regarding Facebook integration with AnthroDynamics. We have permanently removed the ability to create an account using your Facebook credentials. Furthermore, we have also disabled logging in to accounts using Facebook as an authentication method. Users who have previously created an account with Facebook will continue to be able to use their AnthroDynamics account. All that requires is the account's display name and the password you set when first logging in. If you need help, you can use the Contact Us link at the bottom of every page, or the Reset Password functionality on the login screen. Please note that the sharing links for content will still work.
2. Google Maps
In an effort to remove all tracking software and integrations from AD, once 4.3 launches we will be swapping out Google Maps with MapBox. Because maps are used in Calendar events (for instance, when adding a venue), this is one of the central features that we feel needed changing. We will make this move as soon as it is feasible to do so.
I hope this clears up our stance, and shows our commitment to protecting our community and its users' data.
Recent Marketplace Items
By Kindar in Excerpt for Patreon Exclusives 0Tiranis is a world of humans and furries, of super science and super powers, of ordinary people and extraordinary ones.
Stories of the Past is a series of stories exploring the history of the city of Tiranis, as well as the world it exists in or sometimes people of importance in it.
This is excerpt is about 1000 word of a 9,000 word chapter.
You can read the full story, as well as other stories set in the world of Tiranis by joining my Patreon at the 1$ level: https://www.patreon.com/posts/22126231
A story of the past
El and Vee were lying naked on the jungle floor, away from the camp. They were sweating and panting from the heat as much as what they'd just finished doing. Their celebration for having finished the mission.
El looked at the sky. It was clear without any clouds. "I can hear the choppers approaching." He didn't move. "We should get dressed."
The bull nuzzled the lynx's neck and nipped lightly. "Or we can stay here, just the two of us. Leave the wars behind." He ran a hand through El's chest fur and down to his groin. "Enjoy ourselves."
El's chuckle caught, and he pulled the hand away. "Be serious, Vee. We can't go AWOL, hide here and have sex all the time. We're soldiers."
"I know." The bull sighed. "I just didn't expect to be doing this for so damned long. Our live expectancy was what? fifteen years? If we didn't die in combat? We've been at it for centuries."
El nodded at Vee's tired tone. The average lifespan of an Anthro soldier was actually eight years, he'd read. He'd encounter an old soldier once, a Grizzled black bear of twelve who'd had a missing eye, hand and half his fur. She'd been grim as she fought, throwing herself into battle like she wanted to die. She'd survived it, losing only a foot. Her expression had been as grim leaving the battlefront as it had been entering it.
El's long lifespan, as well as that of all the Specialists had surprised the Scientists at the Freak Lab. How many were there now? one, two hundred of them? He was sure that much more had come to be in total, but even with their powers, war was deadly.
When Eek had reached sixteen, he was the oldest, older than CM by a month, the scientists had run a barrage of tests on him trying to determine how he hadn't just died on reaching fifteen. Each of them went through the same tests on their sixteen birthdays.
The scientist hadn't said anything, but El had become good at eavesdropping by then. He learned that Anthros were designed to shut down at fifteen. He didn't know why, that was one question he hadn't been able to answer in all these years.
None of his brothers and sisters had died at fifteen. Those who didn't make it to that age had been taken by the war, and each one of them had taken a lot of enemies with them before they finally went down.
Of those El considered his family, the twenty-six who had been housed in the same barrack as him, only eighteen remained. Which, then El thought about it, was impressive considering how long they had all been fighting in one war or another.
The Freak Lab now had two dozen barracks for Specialists, but he didn't know how many of those were actually used. El had tried to get to know them, at first, but he just couldn't connect with any of them like he had with his family. They might be Specialists like him, were just other soldiers to him. He didn't know why.
"Have you heard from Zack?" He asked as they rejoined the others in the clearing. "He should have made contact by now. It's been three days." The helicopters were getting close. Tango and Bravo were all there, packs on their back.
"No, but I'm not worried. They are experienced."
El froze. Something had happened.
Vee looked at him. "What's wrong?"
There was a flash of light in the distance, just as the helicopters' motors sputtered and died.
El looked behind them. Light was blooming over the trees, far he could feel that, but coming. "Scatter!" he yelled pointing in the opposite direction, and he saw one of the helicopters drop out of the sky. "Run as fast as you can! Leave everything behind. Now!" He followed his own orders and ran. His soldiers obeyed. Those created for speed outdistanced the others.
One of the helicopters crashed and a ball of fire went up. The second crashed moments later, then the third and fourth. El barely sensed those fires. Whatever was coming overshadowed them, even at a distance.
"What's going on?"
El Felt the heat in the distance, a wall of it coming at them so very fast. It was different than any fire he'd ever felt, but he knew it was just as deadly, if not more so. And he realized something.
"We're not going to make it." The words were a whisper, fear stealing most of his voice away. He had to run faster.
"El, talk to me!"
"That flash of light. There's a wall of heat coming. It's father than we are."
Vee caught his arm and stopped. "Fire?"
"Vee we have to run!" El tried to pull him, but the bull was stronger. Soldiers were running past them, the downed helicopters, that light and his words had been enough to show them the wisdom of not being here.
"You said it's faster than we are." He looked behind them.
"Vee, we have to try!"
The bull looked at him. "How hot?"
El didn't immediately answer. Didn't Vee understand the danger they were in? "I don't know," he finally said. "Hot. It's different. I can't tell."
Vee's face was set, hard. "El, I'm going to keep you safe. No matter what, I'll keep you safe. I love you too much to let anything happen to you."
El pulled. "Then we have to run!" there was air being displaced. He hadn't noticed it because he'd been focused on the strange heat, but he could tell a shock wave would hit them first.
And he realized it was already too late. It had been too late the moment the explosion happened. They weren't going to survive. Maybe the runners would, but no one else could get far enough in time.
He wrapped his arms around his lover and held on. Wasn't it ironic that only minutes before they'd been talking about deserting?
By BigPuppyStuart in Stuart's other Writtings 0Mistlands: These are a set of World that are satellite realms off the prime material plane but not quiet in the Feywild or Shadowfell. As a resault, both powerful lifegiving fey magic and the energies of the shadowfell are present in abundance. The Mistlands also seem to shift and change at times, large landmasses and continents will remain stable but suddenly a continent that was years distant by see will suddenly be visible off the coast for a few days. This even leads to strange occurrences like a small empty feild suddenly has a path to miiles and miles of forests that lead to mountains when veiwed from one end but look normal when view from the other. The Nature of these changes are not well understood but they seem to never happen in permanently inhabited areas. This means that permenent borders and maps are a little use less in some parts of the world. Also celestial bodies are different in different lands, one land may have 3 moons, some have one and some have none.
Differences from other settings: Since magic is so high in this land Material components are not needed to cast spells that normally need them. Instead Spell components can be used to make Pre-prepared spells that can be used or set by anyone. Example: The Alarm spell usually needs a small bell and fine silver wire to cast. Instead in this setting a wizard can cast it with verbal or ritual means not needing the components. But the wizard can obtain the Silver wire and Bell, cast the spell on it, then sell the per-prepared spell as an item or give it to a non-magic user to use. This means they act like scrolls but can not be transcribed into someone else's spell book.
Dead Characters: Since the mistlands is in the astral sea, people can use old character sheets from the current system being used (5thE right now). Older edition characters must be updated to the current system. Dead Characters get a second chance here.
Staff of the Light Bearers: This staff has the innate ability to create light. On itself the object uses no charges. When cast on something else it uses on of 5 charges. The object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. This can be used as an arcane focus. The Styles of these vary greatly from lovely Elven to the infernal influences of Tiefling make.
Lesser Dragon Cloak/ Lesser Bat cloak: A magical cloak that spreads like wings when the wearer jumps or falls from heights that would otherwise be harmful. The wearer can also spread them at will and the wearer can glide or slowly descend. This effect is similar to Feather fall.
Greater Dragon cloak/ Greater Bat cloak: A magical cloak that spreads like wings when the wearer jumps or falls from heights that would otherwise be harmful. The Greater Dragon cloak can give the wearer flight. The Cloak does not flap or make noises so a greater dragon cloak is utterly silent.
Bird cloak: A cloak with a feather pattern or made of feathers that can give the power of flight. The Cloak makes a flapping noise so it is not silent.
Tablets: Tablets are minor magical artifacts that are similar to a scroll but are reusable. When they are made they hold the instructions to a single spell that can be read or cast from it. The Tablet does not disappear when used but is depleted for 8 hours. After Using one, a wizard can still transcribe the spell on it into their spell book. These are practically indestructible that makes These are immensely valuable to libraries and schools so can be sold to them for immense sums of money should the spell on it be rare enough.
Trinket of good cheer: A simple clay tile on a cord that protects people from magically inflicted despair. Places like the Shadowfell that inflict mental effects on on people are immune when they are wearing one of these. Wearing one of these when not in places that inflict despair players have to make Charisma checks and failure will lead them to be euphoric and silly.
Prayer-book: These are books with Prayers and meditations written in them that don't mention any specific god. These are used Idealist clerics and Paladins to reinforce their focus on their ideals but the text within can be applied to any faith so they are of benefit to any divine class. Mechanically someone can spend their short rest reading from it and once every 8 hours gain a +2 to any roll concerning divine powers. You can only have one of these one use +2s at a time from a prayer book.
Holy Dust: This is a mixture of salt, powdered silver, and ashes that have been prayed over or imbued with holy power. Using this players can create barriers to undead and lesser fiends or throw it into contact with with them to repel and damage them. It does 2D4 radiant damage per turn for 3 turns or until they can wash it off somehow.
Extra Dimensional holy texts: These are holy books from other places about gods no present in the mistlands. They can fetch high price from sholars and temples who collect knowledge.
Cantrip rings: Cantrip rings are as the name suggests, a ring that allows the wearer to cast a cantrip. The ring will bear the name of the cantrip they cast. Rings vary in quality and will have charges that reflect the number of charges per 24 hours that can be used. minor 10, intermediate 20, Greater 50, and Exceptional have no limit. Any quality of ring will add 1D4 if you cast the same cantrip as the ring holds yourself, it will be added to damage if it is an attack and to all other rolls if it is a non attack spell.
Book of endless pages: This book seems to have far more pages than could ever be contained in the book. These books will seem to shift contents depending on what the reader is looking for. There is a spell book version of these as well.
Serpent fang dagger: A magical item that always has the effect of poison. They are single edged and slightly curved and their handles are shaped like snakes. There is a scale pattern on the blades. At will the wielder can switch from lethal to paralyzing or sleeping poison. Counts as a magical weapon.
Blood Ritual blade: This is knife or dagger that has been infused with blood magic. As an Action the user can cut themselves and transfer the hit points they loose doing so to another player within 20 feet. A charge can be expended to make an attack with this vampiric and transfer Half the damage done to the holder of the dagger. Counts as a magical weapon.
" The strange Blood Cultist stood over the dying child's bed and raised the knife, I gripped my mace fearing for the child but instead the cultist brought the blade down on his out stretched palm and the blade drank in the spilled blood, the child awoke from the brink of death, weak but alive. ' Of my own blood i give, so the innocent may live' the cultist said through a grimace. Just then the priest arrived. The cultist muttered about impunctual priests as he remove the knife blade from his hand. Pretty sure he was annoyed."
Ring of the Hells: A ring that was made to be pure evil and channel all the powers of the hells, but a flaw in its construction led the powerful mind that formed in the ring to be good instead of evil. Now the forces of evil want to hide or destroy it.
"Sculpted" weapons: There is a magical forging technique called matter sculpting. Through this many odd materials can be sculpted into weapons and given special properties. With this technique things like glass, bone, living wood, or hair can be turned into tools or weapons. These can range from temporary things like a caster reaching into a pool and producing a blade of sharpened water, to a permenate staff made of crystal that has outlasted 100s of wielders.
Gods of the Mist-lands:
The Wounded king of Heaven. The self Sacrificed, the Stalwart Gaurd:
Power Level : Dead or Missing Formerly Greater or Overgod.
Alignment: Nuetral good
Follower Alignment: Any good
Domains: Unknown, good, protection.
These are all names of a powerful Deity that sacrificed himself to destroy or lock away a great evil. As such he is seen as the Patron of protectors. Even though he is seen as dead or locked away, his power remains and those that uphold the ideals of defending the weak have a chance of accessing his power. This has led to " The Church of the remnant" a church that does good deeds and fights evil but has no god to ask for guidance. Clerics of this church still have their prayers answered by... something and are granted powers by...something. Despite being considered dead, esteem for this Deity has never dwindled because the ideas he espoused and taught remain valuable. His Clergy declared they would spread his philosophy and his teachings even after they lost their connection to him. They carried on doing good deeds and kind acts even without divine help for 100 years. Then even though they never regained their connection to their god, they began to get divine powers again. They are just not sure from where.
Mechanic notes: This means that healing and defensive powers are boosted +2 but any prayers for guidance or divination don't work.
Follower Alignment: Any
Power Level : Intermediate or Greater Alignment: True Neutral or neutral good Domains: Food, lust, Gluttony, farming, cooking, Curiosity The 5 throated lord of desires. Fat male, has 4 fleshy throat tentacles on his back full of teeth. Appears to be a fat humanoid who never wears a shirt and looks mostly normal aside from the flexible throat tentacles. He has 2 tentacles that have snake like heads and 4 eyes each and 2 that are fleshy but can extend teeth. ( Mechanic note: the 2 tentacles that have heads act as separate characters and have different intiatives. They can make venomous bites or cast spells. ) His skin color varies in his depictions because he rumored to disguise himself to look like a native of the land he is traveling. He is more philosophical than gods of food in other lands, his book message basically is " you have desires no matter what, how you deal with them is up to you, here is some advice" It is unclear what class of Deity he is, he may be intermediate or greater. This stems from the fact that any creature that needs to eat or desires to do so can be considered his subject. Phagogore seems to be interested in almost every desire mortals have leading to there being some question of his Alignment. His Worshipers can be any alignment but his churches seem to be neutral or good. Since Lust is one of his Domains he has many children. He is Considered to be a general god of plenty and abundence and his holy book praises those who share their abundance with the poor and deprived, but it also extols the virtue of personal gluttony and self indulgence. These passages have led to 2 denominations of his church, the generous " Priests of plenty" who share food with anyone who needs it and " The Cult of eternal indulgence" which hold feasts and orgies and claims to be about selfish pleasure. Some Members of the "Cult of Eternal indulgence" will secretly share food with the poor in defiance of their sect's dogma.
Many but not all of his Clerics are fat or plump but all of them have spells to create food. Many of them go on minor feeding the homeless and poor "rampages."
As well as physical appetites Phagogore supports mental appetites as well and is hungry for knowledge and eager to share it so often will be seen to support libraries and schools along side gods of knowledge.
Phagogore's holy symbol is a smile in a square of 4 dots, a full wineglass ( Cult of eternal indulgence ) or that of a goblet or tankered spilling or pouring ( Priests of Plenty). His holy weapon is a large meat Cleaver. He has also been been rumored to eat foes in combat and that freaks out some people but no one sure if this is just a rumor or something he actually does.
There have been hedge sects that take the pursuit of appetites to very dark places and the main church of Phagogore stomps them out if they are truly horrendous.
Phagogore is known to have a couple half mortal children, all of whom are powerful but many of them do not seek to acquire followers and are not counted as gods. The ones that have obtained godship are Grossomar Venia, Bernard Soulsinger and "The Traveler".
The spirit of mindless famine:
Power Level :Lesser
Alignment: Choatic evil
Follower Alignment: Choatic evil
Domains: Famine, starvation, suffering, want, cannibalism.
While still being concerned with food, this is the polar opposite of Phagogore, this deity is master of want and starvation. While this Deity has little of a mind, it hates Phagogore, a feeling that Phagore reciprocates. Wendigos, ghouls and famine zombies are their work.
Their unholy symbol is that of broken teeth wailing.
Solarania: The mistress of the sun.
Power Level :Greater
Alignment: Lawful Good
Follower Alignment: LG, CG, NG, LN
Domains: Sunlight, radiance , life, order, Justice.
Solarania is depicted as a dark skinned woman in golden armor. Her iconography is very similar that that of sun Gods from elsewhere that she may be just an avatar of one of them. She has no celestial mate or consort but is in a sisterly relationship with Dusk, the night goddess.
Her symbol is that of the sun. Her Holy weapon is a battle axe.
Celestina: Messenger of light.
Power Level : Demi-god
Alignment: Neutral good
Follower Alignment: LG, CG, NG, LN
Celestina will randomly lend her power to good causes and good people doing good things. She has very few actual followers.
Dusk, Mistress of the night.
Power Level :Greater
Alignment: Nuetral good
Follower Alignment: Any
Domains: Rest, Darkness, Solace, Refuge, Stealth.
Depicted as a pale skinned woman in black clothing and average beauty, she is concerned with giving the creatures that toil in the day time to rest and sheltering those creatures who can not stand the sun. Despite being the opposite of Solarainia in the day night cycle and in appearance they are often called " The Sisters of the Cycle" and often depicted dancing together playfully. While not a battle centered goddess, she does carry a crescent shaped knife that is considered her holy weapon but plenty of Alchemists and herbalists carry the same kind of knife to cut herbs.
Her Celestial realm is a land of endless clear starry nights with glowing flowers and trees. Here souls will lounge restfully and heal from the troubles of the world. Very few stay permanently and will move on to other lives or heavenly realms. Truely damaged, broken souls or shattered souls or the soul dregs of things that have been eaten by soul devouring creatures will receive healing ministrations and be rebuilt or repaired.
Blectmira: The creeping dark
Power Level :Greater
Follower Alignment: Choatic Evil
Domains: Darkness,terror, Entropy, lifelessness, corruption, Poison, disease.
Blectmira takes everything negative about night and darkness and magnifies them. She is the goddess of Vampires and monsters that hate the sun. Blectmira is one of the closest things there is to being a prime evil. Blectmira does not have a form that can be depicted and there is some debate on whether or not it is a deity or something else.
Power Level :Intermediate
Alignment: choatic good.
Follower Alignment: Any
Domains: Knowledge, study, science, poison, Alchemy, chemistry and Medicine.
Phyrmass'ereth is depicted as a female Drow. She is usually depicted as a young woman holding a flask. She is the patron of scholars and alchemists who look to turn the properties of the natural world to the benefit of its people. Her dogma though is not only concerned with making medicine, experimentation and knowledge in themseleves are something she preaches because any knowledge can be used fort good or evil but you can only use it for good if it is known. She is shown to have a fondness for spiders and snakes but is not obsessed with them and killing such creatures are not an affront to her. She has taken her godship from an ancient hesslithith deity that left the realm for an unknown reason.
Power Level : Lesser or maybe Greater.
Alignment: Neutral good or Chatic good. ( There is some dispute )
Follower Alignment: Any ( but overtime they shift toward good )
Domains: Redemption, forgiveness, righting wrongs, atonement, Justice driven Conflict.
Grossomar Venia is the god of forgiveness and atonement. His Appearance is that of a Portly man with dark hair and pale skin. In physical appearance he Greatly resembles many depictions of Phagogore. This make sense because he is one of Phaogore's sons. Any monster that wants to become good or evil doer that wishes to change their ways might devote themselves to Grossomar Venia. Also anyone turned into a vampire against their will can call out Venia and have their curse modified or mitigated. All Daywalking vampires with free will are granted Venia's mercy, as are many Lycanthropes. One of the odd things about Grossomar Venia is that he seems to attract lots of Warlocks as followers. He Is also able to become the patron for Warlocks and grant them eldritch powers in exchange for Service in his army after the creature's death. Grossomar Venia is forming an army to defend the Celestial realms for a coming war with the hells and the Abyss and service in this army is seen by some as a get out of jail free card for past bad deeds while many more see it as a good duty in its own right and pledge themselves to him. Grossomar Venia is also popular among Tieflings and is sometimes depicted with Horns and red skin because their is a semi common belief that he is half devil but this is considered just speculation. Most of his followers would not care if he was as his entire domain is surrounding forgiveness and turning good that which was once evil.
His Holy symbol depicts broken manacles. and his Holy weapons are a Rod and a Gladious ( Short sword )
Cryoleial Borialin: Lady of winter, Queen of the frosts.
Power Level : Greater
Alignment: Neutral good ( Formerly true neutral )
Follower Alignment: LG to LE
Domains: Winter, Frost, seasonal change.
Cryoleial Borialin is an Eladrin or Elvin woman of great icy beauty. She used to be coldly aloof and lonely and very reclusive because all who touched her froze to death and she shut herself away so as to not harm mortals. She built a following with this nature and people preached she was a reflection of the uncaring winter. She then met a man who could touch her and not suffer any effect and they married. She was never actually uncaring and aloof she was just depressed and lonely so her marriage brightened up her demeanor. She how holds winter celebrations and holidays that are full of cheer. She is not completely without morose spells but having a permanent mate means she can get through them more easily. In some of the Older temples or in the more conservative ones, her husband is never mentioned.
People have tried to touch her when they see her and this has lead to several deaths. Any character that is attracted to women needs to roll a wisdom saving throw. Anything under 5 will lead the character to attempt to touch her. If she sees this she will bat the character's hand away with her gloved hands but will not be angry about this as she knows that there is a strange compulsion around her. If character successfully touch her skin they will be brought to 1 hit point and slowed or if passing a constitution check be reduced by half of their current hitpoints.
Power Level : Lesser
Alignment: Chaotic or Lawful Neutral ( Depending on his mood )
Follower Alignment: Any
Domains: Travel, adventure, wanderlust, seeking out secrets, exploration
The Traveler is a hefty Vistani man of good cheer and mysterious ways. His exact features seem to change so it is hard to recognize him if you encounter him. He may even disguise himself as a woman or a child. He is often wandering the multiverse and he has no true church or clergy. Everyone who sets out to see new things is said to be his follower. Whenever he meets someone he may through hints and rumors send them on the path of adventure. His ultimate goals are hard to comprehend if he has any because sometimes he will set people on a path that leads to glory and sometimes to destruction. It is said by most scholars that he doesn't have an end goal and just points out possibilities. He seems to have no moral aims beyond encouraging travel and adventure. He is one of the Children of Phagogore. The Traveler has a twin brother who is also powerful and immortal but not a god.
His holy symbol is that of a road stretching off into the horizon.
Bernard Soulsinger / Veryamorton Laermeluion Malathalonin / The Bold bear of song.
Power Level : Lesser
Alignment: Neutral good
Domains: Music, joy, art, literature, good natured jokes or trickery and inter-species romances.
Bernard is a jolly chubby half elf or Half Eladrin with a ruddy complexion and golden hair. He is one of the sons Phagogore sired in one of his many affairs. In Bernard's case his mother was the Eladrin high queen Fainauriel Malathalonin the immortal who engaged in the affair 500 years after her husband died in battle. This means that Bernard is technically part of the Royal family of the most powerful Elvish kingdom but not in a position to inherit the throne unless his 5 half siblings and their heirs die. This has led to a weird divide among Eladrin in the mistland kingdoms as he is Shunned by some of his half siblings and embraced by others. Whorship or representation of him is banned or frowned upon in some of the royal houses and completely fine iin others. Despite not being a god of war it has been noted that he seems to engage directly in many important large scale conflicts against the forces of evil. Since he is also fond of trickery he will sometimes play jokes on people or do odd things to make people laugh. He once convinced a Human king that his wife had been turned into a cat for a week despite her being present the whole time. This Averted a war with a neighboring Dwarven kingdom because " My husband is convinced i turned into a cat, imagine what other wrong things he has been convinced of." It was later reveal one of his advisers was manipulating the king into a war for evil purposes and this practicle joke gave them time to uncover this.
When represented by elves as Veryamorton Laermeluion Malathalonin his symbol is A Raiper and a pair of castanets, When represented by humans Bernard's Holy Symbol is a tipped goblet with a harp on it but he is sometimes represented with a bear playing a lute. This because sometimes he turns into a bear that plays the lute.
Power Level :Greater
Follower Alignment: any
Domains: Death, moving on, collecting souls, transit to the afterlife.
The Collector is Depicted as a Dragon that is black ( But not a black dragon as seen in the monsters manual ) that has glowing green eyes. This dragon is neither male or female, they are just a dragon. They are called the collector not only because they collect and shepherd the souls of the dead but because all that die in their realm have a small effigy of the person sculpted and added to their collection. These Effigies carry copies of all that person's memories and experiences. It is said that this dragon hoards memories. The souls of the dead are then shepherded through the astral sea to their final resting places. The Collector keeps all creatures that would detain or take souls away as they travel to their final destination. The Collector yearns to collect the memories of all that live but is not greedy enough to try and accelerate people's demise, the collector also does not begrudge those that are resurrected.
More to be added.
New Spells: These are spells and abilities that are native to the mistlands and are in addition to the spells available in 5thE materials.
Suspend hunger: A 3rd level spell that stops all hunger and thirst for 3 days. At the end of 3 days hunger and thirst return and you can not have the spell cast on your for 3 more days. When cast as a ritual the components are some chalk to draw a circle, a seed of any type and 3 drops of water.
Casting time: Bonus action
Range:( 60ft ) if Thrown, touch if held.
Components: mental Concentration.
Duration: Instantaneous or concentration
This spell allows you to create a dagger of magical energy in your hand and throw it like a throwing dagger or use it as a Melee weapon. It has the same damage as a mundane dagger 1D4 damage but counts as a magic weapon. At 1st level it does piercing/ force damage at 3rd 5th 7th and 9th level a new damage type can added. This is Retroactive but only happens after a level up. If someone got it at 5th level then leveled up to 6th level then they could pick 2 additional damage types. only one damage type is active at a time. until 10th level when 2 damage types can be applied at a time. Starting at level 5 you can create 2 of these and throw them at the same target or hold them both in your hand each dagger can be a different damage type. at leveled 10 you can create 3 but can only hold as many as you have hands.
" The Figure stepped from the shadows, knife gleaming and snarled 'your money or your life.' The young woman stared back in an almost bored fashion as she led an old man to his home. Almost lazily she raised her left hand and a shimmering ghostly knife appeared in her raised hand. 'Right or left eye?' she asked. The would be thief raised his hands and backed into the shadows. The thief had heard about muggers dying by knife wounds to the eyes and he didn't want to become one of them."
Casting time: 1 action
Range:5 foot radius
Components: V S
Duration 1hour unless dismissed
This spell creates an area 5 feet in radius in which bright harsh light is dimmed and glare is reduced. If you are trying to hide a shiny paladin or reflective object in a sunlit area this spell lets you do that. It also gives you slight respite from harsh sunlight and heat. It is not dim enough to hinder vision so it can not be used in offensive fashion. It will also not shield creatures harmed by sunlight from taking damage. Should the caster be subjected to light bright enough to blind or daze them, the shade will reduce it to manageable levels.
Rafenlos's Ray of Rot
Casting time: 1 action
Components: V S
Caster fires a ragged beam of black and purple energy at a creature within range. Make a ranged attack against the target. on hit Target takes 1D8 necrotic damage and has a 1 in 4 chance to gain a -4 penalty on attack rolls. Roll a 1D4 and on a 4 the target gets a -4 penalty on the next attack. the damage of this increases at 5th level to 2D8 and at 11th to 4D8 and 17th to 4D8. This can be cast non lethally but must be declared before hand. The Non-lethal spell effect is deep blue and Black and is visually different enough that observes can tell whether or not it is being cast lethally.
Pyrathos's Flaming Ray
Casting time: 1 action
Components: V S
Duration: Instantaneous. Concentration
Caster fires a precise beam of fire at at a creature within range. Make a ranged attack against the target. on hit Target takes 1D8 fire damage and has a 1 in 4 chance to gain a 1D4 damage at the start of each turn. Roll a 1D4 and on a 4 the target begins to smolder and take 1D4 fire damage until they pass a constitution saving throw or they suffer 2 rounds of damage. This Spell can be cast continuously but it consumes the caster's attack but they can still move while casting it. Moving force the caster to make a new attack roll with a -2 penalty. The damage of this increases at 5th level to 2D8 and at 11th to 4D8 and 17th to 4D8 and it lasts on additional round of the 1d4 fire damage each time the damage increases from a level up. This can't really be cast non-lethally because it is fire. This spell also has the utility that it can start fires on flammable objects or bring water to a boiled when maintained.
Casting time: 1 action
Components: V S
Duration: 3rounds or Instantaneous.
This creates a shapeless force that can hold up or move 50 pounds or instantly shove up to a medium creature. When used as an attack it deals 1D4 force damage and moves a creature one space on a failed strength check. This can also be used to push or pull a creature without damaging them. It lasts far shorter than mage hand but it can be used to pull someone back from falling or move them out of the way of danger. It can also be used to catch or halt a falling object up to 50 pounds. A falling vase can be brought to a halt before it hits the floor and a thrown oil flask can be batted away. It can also be used to send an object sliding away from you back toward your grasp.
Casting time: 1 action
A narrow bolt of lighting shoots from the Caster's fingers and strikes one target. Make a ranged attack against the target. on hit Target takes 1D8 lightning damage and has a 1 in 8 chance drop what ever is in their hand and a 1 in 8 chance to spasm and hit themselves. Roll a 1D8 and if you roll a 7 the target has to make a Dex saving throw or drop their weapon if an 8 is rolled then the target spasms and hits themselves for their weapon damage reduced by half. If the target rolls full damage with their weapon, they take all of it. This Spell can also be cast without speaking so it will still function if the caster is gagged. It is by no means a stealthy spell as it shoots lightning. This can be cast non lethally and just stun or numb the target.
Grossomar Venia's Javelin of light/darkness
Casting time: 1 action
This spell causes a vaguely javelin shaped projectile launched from the hand. Caster chooses Dark or light when casting it. If light is chosen a radiant javelin flies out and does 1d8 +1 radiant damage. If dark is chosen then a black javelin is hurled that does 1D8 necrotic Damage but on a critical hit ( Natural 20 roll ) causes Disadvantage on perception checks for 3 rounds and disadvantage on the next attack roll for any attacks that require sight. Abilities like misty step that require sight will have the effected roll a Dex Saving throw or they will fall prone. " The evil wizard, his vision blurred tried to escape us, but he misty steeped 2 feet off his mark and fled straight into the wall next to the door and knocked himself cold. The Abbot we had been sent to rescue laughed so hard we had to carry him out."
This Spell was created by the god Grossomar Venia for his armies to guard against hellish invasions but proved so useful that knowledge of it was freely distributed to Divine and Arcane casters the world over.
Casting time: 1 action
This cantrip conjures a burst of cutting force that lashes and shreds flesh and cloth alike. A target must succeed on a Dexterity save or take 1D6 piercing damage. Caster does not have to be able to see the spot they are targeting they just have to have seen it in the past. They can not set it off in a room they haven't seen but know is there. A caster can shoot it off in complete darkness if they can picture the room in their mind from memory.
Level 1 bard spell or Ritual
Range 30 feet as ritual or level one spell slot. Cast as a 5th level it can be heard by an entire village.
Duration: up to 4 hours. Roll 1D4. If nat 20 is rolled on performance check it lasts 24 hours.
Any creature suffering has their symptoms lessened or reduced but not cured. Anyone who hears it gains the benefit of a short rest without loosing any effects that would be lost after a rest. It also as mentioned reduces suffering, on going damage from disease or poison is halved for duration of the effect. This also gives listeners advantage on saving throws and calms panicked or feared neutral or friendly people. It will also comfort the dying. If any creature, friend or foe is dying what would be a slow painful death, the pain is forgotten and the death becomes a peaceful one.
"I was working as a doctor when the plague hit Swamp landing, a moderate trading village that was the only access to the swamps. There were more people than we could treat, the dying filled the streets crying out as the fever wracked their bodies with pain. Then, the whole town was blanketed by a clear sweet voice, the cries of pain fell silent and the nurses and doctors felt a call clarity as they tried to save lives. For once the town was silent except for the song. Passings were gentle and some we thought would never make it took a turn for the better. After 2 hours the music stopped but the calm remained. The mayor sent some guards to where they thought it had come from. it was a hill just outside of town. There they found a boy, a street orphan they thought. He was slumped against a rock overlooking the village square holding a home made guitar. He was skin and bones and covered in the rashes of the plague. He spent his last hours of life singing the suffering to rest, if the gods are not caring for his soul now i will have words for them when my time comes."
Casting time: 1 action
A hazy transparent orb of distortion flies at a target. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
The ability creates more than one orb when you reach higher levels: two orbs at 5th level, three beams at 11th level, and four orbs at 17th level. You can direct the orbs at the same target or at different ones. Make a separate attack roll for each orb. On Crit target must make a Dex saving throw or be knocked prone.
Stellar Flame bolt
Casting time: 1 action
A bolt of Blue-white flames fly from the caster's hand. Make a ranged spell attack against your target. on hit take 1D4 fire damage and 1D4 lightning damage. This Cantrip is more common among Highly scholarly individuals and stargazers. This spell can ignite flammable objects but also conduct the electricity through water. If this is cast under water or when wet the player there is a chance that the caster shocks themselves. ( A 3 or under on attack with shock a wet caster for 1d4 damage )
Underworld lightning spark
Casting time: 1 action
An unnaturally colored arc of lightning fires from the casters fingers. Make a ranged attack against the target. On hit Target takes 1D4 lightning damage and 1D4 necrotic damage. This spell is usually more common among Warlocks or people with infernal blood or live in mistland areas with a more infernal influences. It can be learned by any magic user but it has a bit of a bad reputation.
" I had escaped my captors and ran down the road. I didn't get far on my broken ankle but i began to crawl. I thought only of escape so I stayed quiet. I remained silent even when a robed figure came to meet me. The old Tiefling man knelt and mended my ankle with a prayer and raised his other hand to calm me, his face was kindly. Before he could speak the slavers came around the bend. The old Tiefling knew what they were from their whips and chains. His Kindly face twisted with rage, he raised his finger and wordlessly and a ragged bolt of green lightning struck their leader in the heart. The rest hesitated and looked liked they wanted to leave me and run."
Chemical Splash ( Modified Acid splash )
Casting time: 1 action
Components: V S
Choose one Target, or choose two creatures that are within 5 feet of each other, within range ( this includes the environment, locks and doors can be eaten through by acid damage.) A target must succeed on a Dexterity save or take 1d6 acid ( or poison depending on caster choice ) damage.
Unlike acid splash from Toril, Chemical splash can be modified on the fly when cast. Caster can choose Acid, Poison, or Soporific ( Tranquilizer )
Choosing Soporific will damage the target but damage caused by this effect is non lethal and causes the target to fall asleep or pass out. Target can awaken from this if damaged.
This spell's damage increases by 1d6 when you reach 5th, 11th, and 17th level.
Casting time: 1 action
Components: V S
This cantrip creates a small spectral dart that fires at target in range for 1D4 Damage. You can conjure it and hold it ready. Any poisons or tinctures that the cast wishes to apply to it can be put on it afterward or during casting. You must have a vial of that poison open at cast to apply it on casting. The target must make saving throws for the poison chosen. This spell is slightly more comlicated for pllayers to use as it is more of a toxin delivery system than a real attack though it can be used this way in an emergency.
Casting time: 1 action
Up to 1 medium creature target can be pushed 5 ft in any direction. This does no damage. Target does not have to be a creature it can be an object. Target can resist with a strength check.
Casting time: 1 action
A gesture throws a mass of air at a target. Make a Ranged attack against a single target. on hit target take 1d4 force damage and makes a dexterity saving throw or are knocked prone and moved 5 feet.
Gunthor's Frost bomb ( Modified fire balls )
3rd level evocation
Casting time: 1 action
Components: V S ( VSM when made as a pre-prepared spell item, components are 3 drops of ice cold water and freshly fallen snow )
A bright white streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of Frost. Each creature in a 20-foot radius Sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 frost damage on a failed save, or half as much damage on a successful one. each targets has its speed is reduced by 10 feet until the start of your next turn.
The ice spreads around corners. It freezes any freezable liquids or Objects in the area that aren't being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Rothandra's Disintegrate Flesh / Disintegrate plant ( Modified Disintegrate )
6th level Transmutation
Casting time: 1 action
Components: V S ( VSM when made as a pre-prepared spell item, components are A vial of acidic vapor, a small cube of magnatized iron and a piece of flesh or plant matter )
Upon Casting the caster must declare which they are Targeting, Flesh or plant matter. A Disintegration plant matter will have no effect on a flesh creature just as Disintegrate flesh will do nothing to a plant creature or tree.
A thin Ragged green ray springs from your pointing finger to a target that you can see within range. The target can be a single creature. If the target creature is grappling or touching another creature, only the one targeted is effected.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6+40 force damage. If this damage reduces the target to 0 Hit Points, it is disintegrated.
A creature disintegrated with this spell will have all flesh reduced to dust. everything the target is wearing and carrying are left intact as all bones teeth and hair. This spell has no effect on non organic matter The creature can be restored to life only by means of a True Resurrection or a wish spell. This Spell effects only the target and not any other creature the target is touching. If The target is a mass of creatures acting as one or is filled with other creatures the caster must specify if the internal creature are effected.
" The Black tentacles had me wrapped so tight i could not breath, but the town's people had their chance to flee so i had done my job. The old wizard raised his hands to destroy the monster but i was in the way. I saw my daughter behind him eyes wide with fear. I decided to put her safety ahead of mine. 'DO IT' i shouted and a green flash filled my vision. I hit the ground covered in dust and blinked in amazement that i still lived. I heard the old wizard yell and i looked over to see my Daughter punching his leg vigorously. ' He was never in any danger child, the spell only harms one AHHH' he tried to explain before my little girl charlie horsed him. And that is the story of why Lisa is Charlie or ' mage puncher' sometimes."
" I Disintegrated the corpse animated by slithering parasites was reduced to bones and dust, lest the parasites slither free and infest something else."
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Force Bomb ( Modified fire ball )
3rd level evocation
Casting time: 1 action
Components: V S ( VSM when made as a pre-prepared spell item, components are a glass ball )
A barley visible distorted streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of Force. Each creature in a 20-foot radius Sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 force damage on a failed save and is blasted 10 feet from the epicenter, or half as much damage on a successful one and is not pushed.
The force can spread around objects and knocks targets out of cover but targets gain advantage from cover.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
1st Level ritual
Casting time: 10 minutes
Duration 8 hours
This Ritual repels insects from a 30 foot radius hemisphere. Lasts 8 hours. Does not effect giant insects or insectile sapient races.
Casting time: 3 hours
Duration Until dispeled
This is a Ritual that will create a permanent magical zone that repels insects. The components are expensive. This requires chalk, Rare herbs, fragment tree resins and 3 hours time to cast.
Gunthor's mass of helping hands
Conjuration 1st level
Casting time: 1 action
Components: V S
A spectral number of floating hands appears. The hands lasts for the duration or until you dismiss it as an action. It vanishes if it's ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use it to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet at a time. each hand can't attack, activate magic items, or carry more than 10 pounds. A first level spell slot creates four hands and the number of hands increase by 2 for each spell slot level used or Higher spell slots can be used to increase the amount of weight the hands carry. each slot above one multiples the weight it can carry by its level. 2nd level increases hands to 20 pounds 3rd level to 30.
Classes: New Classes or modifications to existing classes
Idealist Cleric or Paladin: This is similar to a normal 5thE cleric but they are not driven by the worship of a god, but of an idea. These people came into being During the days when "The Church of the remnant" was still a group of idealists with no divine power. When Divine power began to Manifest in them it stated with the " The Church of the remnant" but anyone who held certain ideals strongly enough began to be granted powers.
Mechanic notes: powers that pertain to the ideal are boosted +2 but any prayers for guidance or divination don't work. Example a cleric devoted to the ideal of healing will get plus 2 on all healing related powers and a Cleric devoted to the ideal of combat will gain +2 on all attack powers.
Meta Magician: After gaining enough Arcane knowledge arcane power users with the Meta Magician feat can spend time to study then create a modified version of a spell. This is how Pyranthos and "Rafenlos the Redeemed" Created the spells that bear their names.
Psionic/Psychics: People who use the sheer power of their mind. The power on which they draw is like magic in a sense but many things that inhibit magic effect Psychics to a lesser degree. A pyshic will still have their powers in an anti magic field. Spells that do Psychic damage can be learned as powers by this class.
Magical mutations: Since magic and psychic energies are so plentiful, mutations occur that can add extra layers to characters. Discuss with the GM what mutations you want to add and they may be allowed. This can be anything from strange eye colors to talking animal characters that cast spells to even people who switch sexes when the moon hits a certain phase. These magical mutations also explain why some monsters have human level intelligence and can be PCs.
Religious schooling: You went to classes run by the clergy in your youth. With this background trait, a non religious class with can use a Divine Cantrip or have a plus 2 for on religion checks once every day. To maintain this, the character should act in line with the values espoused but the god they were taught about. You can have this as part of you background but not take this feature for the sake of an interesting back story.
Wizard Run schooling: When you were younger, you got lessons or heard stories from an arcane magic user. With this Background trait you get a plus 2 on an Arcana check once a day or can take an arcane cantrip if you are a non magical class. As a result there are many common folk in the wizard kingdoms who can do small tricks, Prestidigitation being very common, cleaning with it means that fresh water is not needed for more mundane tasks.
Mini dragons: These seem to be as powerful as normal dragons but are small. These are not normally playable. They sometimes take a shine to wizards and will hang around them almost like familiars though it is more like they are keeping the wizard as a pet than the other way around. The only creatures that can truly make Dragons and mini dragons pets and Familiars are Theolonrials.
hesslithith: A serpent race that appears Similar to Yuan-ti but are very different in behavior. They are all incapable of speech so must communicate telepathically. This means they are skilled in stealth but their inns sound depressingly quiet to non-psychics. A hesslithith can transmit thoughts to non telepaths but only to people they intend, you need to be a psychic to eavesdrop on their conversations. They are Amphibious and can live on land and in water so they don't come into conflict with others when it comes to living space as often. They Need warm climates so are at home in sweltering swamps and jungles as well as warm coastal seas. They are also dwindling in numbers. ( Stats will come later )
Vistani: There is a sizable Vistani population in the mistlands. There are infact several Clans of Vistani so players can choose to play as the Vastani variant of human.
Theonleth/ Theolonrial: This can be considered the Celestial mirror of the arcanaloth. Many are identical to Arcanloths and may even be good Arcanaloths. They are Animal people who are well versed in knowledge of all things divine and arcane. They are more a mixture of Fiend and Celestial and can be any alignment but lean toward good. Since Theonleths are such powerful spiritual beings they can't really die like other beings but their physical bodies can be destroyed. They will reform after a time in their Astral home and can make their way back to the physical world. Players who play Theonleths can offer a challenge to the GM. They come in lesser and greater/ Elder and younger Varieties usually determined by age and power. Players can only play as Lesser/younger to preserve balance. A greater Theonleth/ Theolonrial will have total control over any Lycanthropes they meet while Younger Theonleth/ Theolonrial will be able to repel them once a day. Theolonrial are very playful and may play tricks on mortals but nothing very dire. They also might tease mildly but are rarely malicious or really mean spirited. Since they are truly immortal and come back even when they are killed they can be patroniziing to even the longest of lived species. They don't all act this way but some of them can be obnoxious. Their cultures are massively varried and often influenced by mortal cultures. A Theolonrial will just take something they like and integrate it into their life for giggles but sometimes it sticks permanently. They run the gammet from silly flippant goofballs to experienced serious scholars and warriors. They don't reproduce very frequently so the birth of a new Theolonrial is treated almost as a holiday.
Arcanaloth: There is a population of Arcanaloths in the Mistlands. Many people can't tell the Difference between a Theonleth ( a mixture of celestial and fiend ) and an Arcanloth ( a pure fiend .) Since the mistlands are not in the hells Some Arcanaloths can grow up with good alignment.
Calavites/ The children of Calavacla: Underground dwelling human-kin that have extreme life spans, dark-vision and pale skin. They have been compared to the Shardar-kai and they indeed are similar in many ways. Calavites have sharp teeth and are often mistaken for vampires. Their culture and architecture is considered a little unsettling but they are not evil. The main problem surface dwellers in their cities experience is lack of light, since the Calavites have darkvison their cities are very sparsely lit.
Locations of and cultures note:
The training room: An old wizard constructed a marvel of magic and mechanisms, it is a series of rooms that can rotate to present a challenge ( Usually an illusion that can damage but not kill ) as the operator works the console they can throw challenge rooms at the players, this can be a room full of hidden traps called the thief's room, a room full of foes that need to be fought called the Fighter's room, and a room with an illusory king modeled on the wizard himself called the Negotiator's room. There is also a room with a magical puzzle called the wizard's room. These series of rooms are meant to prepare new adventurers for what they will run into in the field. The wizard died and left the room to his son, who is an Inn keeper and former adventurer, the innkeeper has a son who also runs the Rooms, this son is married to a Tiefling Sorceress who is the only one who knows how to operate the wizard Room challenge.
Davnia The Fallen Empire: This is an ancient empire that succumbed to an undead plague. In style their culture was Greco-roman and their architexture and equipment reflect that style. During their fall, the Warrior Empress led survivors into other realms when it was clear their world would fall. There are stories and knowledge from this empire in the mistlands because of this exidious. Adventurers are sometimes sent through the mists into Davnia to retrieve books and relics. Their they often find Ghosts of long dead soldiers fighting skeletal Legionnaires sometimes ghosts fight their own corpses. This is a land full of ghosts and undeath, very little grows or lives there so forays in this land are short and often bloody. All who die there raise as undead unless ritually gaurded against it or their bodies are destroyed.
The shifting wilds: A dense fecund land full of growth and forests. The land shifts and changes constantly so sometimes a journey between towns or outposts can take 3 days one way and 3 months the other. The shifting nature of the mist-lands is magnified in this area. Even Woodland elves can find themselves lost or confounded in these areas. The Permanent cities are; Tabthu, A vast Theolonrial run city that runs up the massive cliff-side and down into the depths of the ground, Port Far-wander, a mortal controlled port kingdom that spans an entire coast of a peninsula, and Lathial mal'lonyin, an Eladrin kingdom that people seem to come across every so often by accident but always seem to be able to find if they want to go there. The Red Tower is in the Shifting Wilds and you would think something this big and deep redd would be visitble from everywhere but it often isn't.
The Mage's Towers: There are 3 Spire cities that are filled with mages and priests and these act as gates to what are refered to as "Astral beaches". These are lands that are touched by the astral sea, there is an "infernal beach" where the hell's influence is felt and the Shadow beach where the Shaddowfell has influence, a "Celestial beach" which is a calm place and often where souls go when they want to leave the mistllands and find rest in the arms of deities and a "Fey beach" where the powers of the fey-wild are most present. Each Land that contains a tower has been changed by the influences that assail the lands. Each tower is tasked with gaurding from intrusion. The Black tower, a monstrous fortress made from black stone in the Kingdom of Azthensoth guards the mist-lands from the constant push of the hells and the Abyss. The Red Tower in Lathial mal'lonyin is the gateway into the feywild and the White Tower is the port to the entirety of the astral sea.
Azthensoth: A single kingdom that spans a whole continent. This is a place that infernal influences are abundant so Tieflings and fiendish creatures are common. Cities are considered bastions of good in a harsh hellish land and people from here are often rugged but very open minded and are less likely to judge you by your species but by your deeds. The official languages are Infernal and Common so most signs will be in both languages. Because there are many good aligned people here, this is a place that where objects like Books and psalms about good gods are written in Infernal.
The Giant's fingers: A vast wintery mountain range that curve and meet in what looks like a colossal stone hand. Between each set on mountains a more temperate valley lies.
By Kindar in Missing Son 1The Missing Son 41
"Hey dad." Patrick had waited until ten AM to call, he remembered one of them mentioning they usually took a break from programing around that time.
"Hey son," his father huffed. The background sounds were loud, but Patrick couldn't make them out.
"I was wondering if I could drop by tomorrow, I'd like to hang out."
"Danny, wait up." the voice was muffled, then clear. "Sorry, I wish we could, but we're running to catch a plane. Aguiron arranged for everyone working with their new system to meet so we could exchange ideas and methods."
"Oh, that's cool." Patrick managed to keep his disappointment out of his voice. "When are you coming back?"
"In two weeks."
"Oh." This time the disappointment sounded through.
"I'm really sorry."
"No, no, that's okay."
"We'll arrange something when we get back."
"Yeah, I'll see you then."
* * * * *
Patrick put the paint brush in the bucket and answered his phone. "Hey dad."
"Hi son. Just wanted to let you know we're back, so you can come by whenever you want."
"Cool, I'll..." Patrick looked at the can of paint at his feet, the room he was in. "Shit."
"I promised Misses Arlington I'd help her paint the rooms in her houses this week."
"There's always this weekend?"
"I can't. Joey's gotten a notice from the city. Someone informed them he has a lot of stuff that doesn't qualify as appliances or larger, so he needs to clear that. we're doing it over the weekend. It'll have to be next week at some point. I doubt I'll take all of next week to finish her houses."
"We're not going to be here next week. We're going to a game designer convention in Seattle."
"Fuck," Patrick sighed.
"Are you okay?"
"Yeah, I was just looking forward to hanging out with the two of you." I'm ready damn it! I want to be naked in bed with both of you. I want to feel your hands roaming over me, I want you to hold me. I want to feel you inside me!
"I'm sure we'll manage it at some point."
"I know. I better get back to work. She isn't paying me to talk on the phone. I love you dad."
"I love you to son."
* * * * *
"Hi Patrick, It's Donald. Just wanted to let you know that something came up, we met with a game company out of Germany at the convention and they are flying us to their headquarter for a week to discuss a game they want us to make for them. I know I said we'd hangout after the convention. I'm really sorry, we'll make it up to you. We love you."
Patrick sighed. He'd been in the shower when his father called, getting paint out of his fur. If he thought God got involved in their lives Patrick might think He was trying to tell him something.
Patrick had considered asking one of his brothers to be his first, but as much as he loved them, and he knew they loved him, it wasn't one of them he wanted for his first time, it was his father.
Donald had been right, there would be time later. He couldn't find much enthusiasm for painting after that.
* * * * *
Patrick couldn't believe he was here. Not only in the village, but in a sex toy shop. He tried to act nonchalant, like he belonged, but he was sure everyone would notice how red his ears were as he walked between the aisles.
It had taken him a few days to decide to come here after his father's message, long enough to finish painting Misses Arlington's last house. She had six rental properties, and yet still lived in the same area he did. He'd think she made enough from them to afford a better neighborhood.
He was here to buy a dildo. He was standing before a large display of them. He had no idea there were so many different kinds. Small ones, large ones, way too large ones. There was an entire section with dildoes based on animal penises. Who in Hell (sorry) could want to put a quad's cock up his ass?
At this point he felt like he could melt ice just by standing near it. it wasn't just his ears that were burning anymore.
He reached for a small one, after all, he'd never taken one, he should start with that, right? Except that what he wanted was to get used to it for when he had sex with his father. He remembered how well his father filled that speedo. A small one certainly wouldn't be enough. A large one? He thought the bulge had looked rather large, but the dildo he was looking at was sort of intimidating.
He settled on the medium sized one and headed for the register. There were two guys in front of him, one was a beaver wearing a mesh shirt that was far too small for him, his brown fur poking out of the mesh in tuffs, the jeans were at least one size too small, making his gut flow over it. He was holding a box under an arm, and Patrick glanced at the picture. It was a dildo, that was clear, but the box had to be two feet long.
Patrick looked straight ahead. He found he didn't want to know what someone might do with that. The other one was a thin otter, in a pink shirt, and tight shorts that clearly defined his ass. When he walked away he moved like a woman. If Patrick hadn't heard his deep voice, he's have thought that was a woman.
The beaver paid and it was Patrick's turn. He put the dildo on the counter and tried to come up for a reason to explain why he was buying it.
"You want to get some lube with that?"
The cashier gave him a bored expression. "We have a special on lube this week. sixteen-ounce bottle for twenty-five dollars."
What would he do with it? Was that a good price? was that too much? should he buy more? Shit he was taking too long and holding up the line. "okay, sure. I'll take one."
The cashier took a bottle from under the counter put that in a bag with the dildo and gave Patrick his total. He paid and left in a hurry, certain the others in the story were watching him, and commenting. During the bus trip back home, he kept trying to figure out a way to hold the bag so no one could tell what was in it, but he was still sure he heard snickering as he got out.
He was panting by the time he entered the house.
"There you are."
Patrick jumped. "Mom!" he cleared his throat, moving the bag behind him. "Mom, what are you doing home?"
"There was a departmental meeting, and we were allowed to go home. I was expecting you to be here, you said you didn't have any work today?"
"I, err, didn't feel like being cooped up in the house. I went out for a walk."
His mother nodded, and he noticed her leaning aside. Was she trying to see the bag? He turned slightly.
"Do you need my help with something? was that why you expected me here?"
She hid a smile. Had she figured out what was in the bag? She couldn't have, she'd be furious.
"No, no. But now that you're here, how about we go do the groceries?"
"Okay, let me... go change. I'll be right back."
"Right." Another smile. "Change. I'll be waiting here. don't take too long."
Patrick hurried past her, using his body to hide the bag. In his room he took the dildo out of its packaging and shoved it in his underwear drawer with the bottle of lube. He looked around his room trying to figure out what to do with the packaging, then shoved that in the drawer too. he'd throw it out on his way to the bar on Friday.
With a quick prayer to God so his mother wouldn't come in his room and rummage around his things he joined her, and they headed out.
* * * * *
Patrick moved his food around the plate. he'd made the meatloaf, so he should be eating it, but he didn't have any appetite.
"What's wrong honey?"
Patrick looked up at his mother. "Sorry. Nothing, not really." he sighed. "It's just that I've been wanting to hang out with dad for a few weeks, and we can't make it happen. With the jobs I've been taking in the area, and the stuff relating to theirs we can't seem to be available at the same time."
She reached across the table and put a hand on his. "I'm sorry to hear that, but your birthday's in less than three weeks. If nothing else, you'll be seeing him at the party."
Patrick's mouth dropped. The party. he'd completely forgotten about it. It... It would be perfect. He could sleep with them on his birthday, it would be the perfect birthday present he could have. He smiled.
"I'm glad the thought is making you feel better."
He squeezed her hand. "Thanks mom." He looked at his food and found his appetite had returned.
By Kindar in Missing Son 1The Missing Son 40
January brought frigid weather, but also a present for Patrick's mother. She got the floor supervisor position. It came with a five dollar raise, and every employee got a two dollar raise. She started the new year with seven more dollar an hour. Patrick was over joyed for her. He suggested that with that she could finally stop working at the dinner. He couldn't get her to leave that job, but she did agree to think about working less there.
* * * * *
Patrick tightened the jacket close to him. The wind was bitterly cold and he wished he had the winter coat his quad counterpart gained in the winter. After two weeks the weather was still much below normal for January, fortunately the forecast said the temperatures would go up to normal over the next week. Patrick couldn't wait.
The jacket was new to him, He'd bought it at goodwill since his old one was only good for rags anymore. This one was a little longer, and not faded yet. Whoever had donated it hadn't made much use of it.
The first thing he noticed as he walked closer was that the rooster sign above the door had been fixed and was lit. Its plumage was in pastels, which Patrick wouldn't have expected considering how low key the bar was.
He entered and a few heads turned his way before going back to their drink or conversation. He looked around making his way to the bar, trying to see if there was a jaguar. He didn't see him there, he would have liked to thank him, maybe get to know him and see what happened.
He'd decided it was time for him to find someone to have sex with. He'd be nineteen in a few months and while he didn't hold with virginity being something wrong, or sacred, he felt it was time he knew why his family seemed to enjoy it so much, and he'd thought the jaguar might have been the right one to do that with.
The place was a little more crowded this time, but someone left the bar as he reached it and Patrick too the stool.
"What do you want?" The thin brown bear behind the bar asked.
"A coke, unless you have any orange soda."
The bear frowned as he reached for a glass, looked at Patrick then shrugged, filling it with coke. Patrick paid with his card, the novelty still with him. It had been a few months now, but he didn't quite believe he had enough money to warrant a bank account and a card.
Patrick sipped his drink, glancing at the guys to his left and right. There was a dog with frizzy gray fur on one side, muzzle buried in his beer and a Dalmatian on the other talking with an Otter. Patrick realized he had no idea how to start. How did he go about finding a guy to have sex with? He realized that the meat markets of the gay village might have been a better place to make that happen, but the idea of going there crept him out.
The frizzy dog drained his beer and left. A moose took his place, ordering a scotch. After the drink arrived Patrick tried to talk to him, but the moose turned to the other guy and began an animated conversation. Patrick shrugged to himself.
"You're new to this whole thing, aren't you?" the bartender asked.
Patrick chuckled. "How can you tell?"
"The uncertainly when you look at another guy, this aborted attempt to talk with him." he paused, and looked at him. "Although I could swear I've seen you before."
"I came in the late spring, might have been early summer. I had some dog drape himself over me and grab my ass. I freaked and left."
"Right, you asked for an orange soda. That's why it seemed familiar. I remember he chased you, I hope he didn't come on too strong. Harold's self-restraint is the first thing to go once he starts drinking, but he isn't a bad guy."
"He grabbed my crotch after I told him to leave me alone, so I decked him." Patrick was amused at the bear's wince in sympathy.
"That would explain why you didn't come back."
Patrick nodded. "Not long after I left a jaguar came in, do you know who that was?"
"A jaguar? I don't remember one, and I don't have one among my regulars. Sorry."
"It's okay, it was a shot in the dark anyway."
"So, what brought you back?"
Patrick looked in his glass and drained it. "Well, I was hoping to find someone to have sex with for the first time."
The bear looked at him before refilling the glass. Patrick tried to object.
"Don't worry I'm not charging you for this one. You've never had sex and you came here?"
"Kid, this isn't that kind of bar."
"I know. that's why I came here instead of going to the village. I figured I'd talk to someone for a while then he'd invite me home and... you know."
"Shit kid, you don't want your first time to be with a stranger. Isn't there any guys you know that can help you?"
Patrick thought of his family, and his fathers manifested in his mind. "Yeah, but I'd like to know what I'm doing beforehand,"
The bartender chuckled. "Kid, you're not going to learn what do to from a stranger, trust me on that. The guys here, they aren't looking to teach you anything, they don't care enough about you. You want your first time to be with someone who does care. If he loves you that's even better."
"But what is he going to think when I fumble about?"
"Hopefully you've told him ahead of time he's your first, and if he doesn't understand, then he doesn't care about you and he's in it just for himself."
"It wouldn't be like that."
"Then you should have your first time with him, not one of these drunks."
"You know Yurick," the dalmatian said over his shoulder. "You keep calling us drunks and we're going to stop coming to this hole in the wall of an establishment?"
"And where else are you going to go Brad?"
The dalmatian shrugged. "Guess you're right. You're stuck with us." He looked at Patrick. "But you should listen to him. He might not have any manners, but on this he's right."
Patrick wasn't all that sure.
"Look," the dalmatian said, reading Patrick's expression. "When I was about your age I got curious about my sexuality. I went to an underage club, back then you couldn't get in a bar until you were twenty-one. Like you I didn't know what do to, but still this guy found me, we got friendly, he was really good looking, and he knew a lot of other guys in the club. He convinced me to accompany him to the bathroom, where he forced himself on me." He stopped for a moment, then drained his beer.
"You want another one?" the bear asked.
Brad shook his head. "Get me a coffee." He looked at Patrick again. "It was a good decade until I was even able to think about looking at a guy again."
Patrick thought about it while Yurick brought the coffee. "Okay, but you've gone through that, so you wouldn't treat me that way, would you?"
Brad opened his mouth, but it was the jackal next to him who spoke. "Sure, but if he did, I'd kill him."
The dalmatian smiled. "That's Gary, my husband."
Patrick's ears burned. "I'm so sorry, I didn't know. If I'd known I wouldn't have suggested it."
The jackal grinned. "No need to panic, kid. I knew Bradley wasn't going to do anything. But you should learn from what he went through."
Brad nodded. "And don't think that because some guy went through a bad first time he isn't going to be an asshole on your first time. If you don't know the guy, he could be anything, and trust me, the odds of him being an asshole are a lot higher then him being a caring guy."
"And on that maudlin note," Gary said, "it's time for us to go home. Whatever you decide kid, good luck." The Jackal rubbed the Dalmatian's head. "come on hun."
Patrick watched them leave, hand in hand, then turned back to his empty glass.
"You want another one?" Yurick asked.
Patrick shook his head. "I'll have a coffee, two cream."
The bear came back with it and Patrick used an errant umbrella to stir it. "How about you?" he asked. "How was your first time?"
The bear shook his head. "You don't want to use me as an example. I was sucking cock way back in high school. I was something of a slut back then."
"Then you'd be able to show me how sex works, right?"
Yurick shrugged. "Sure, but come on kid, do you really want me to be your first? You've only just met me and we haven't even talked for half an hour."
Patrick wanted to say yes, but the image of his father holding him came to him again. Would they understand is lack of experience? They did love him, and they knew he hadn't had sex before.
He shook his head. "I guess not. Thanks for talking me out of it."
"You're welcome. contrary to popular belief, it isn't because I own a gay bar that I want to bang every guy in it."
Patrick nodded then a though popped in his head, and out of his mouth. "If this wasn't my first time, if I was a regular here, would you want to have sex with me?"
"Kid, I'm old enough to be your father."
The image of the bear and him playing catch in the park jumped in his mind, and then they were making out against a tree, the Bear's hand down Patrick's pants.
Patrick swallowed, where the hell (sorry) had that come from. "Yeah, I guess I'm kind of young for you." But his cock was making it clear to Patrick the bear was not too old for him.
He nursed his coffee until his erection went away, then he thanked the bear again and went home.
By Kindar in Missing Son 0The Missing Son 39
"Patrick," His mother said in breathless surprise, "I can't accept that." She'd just unwrapped the gift he'd put on her plate.
Patrick smiled as he sliced the ham. Like previous years, this Christmas dinner was a simple thing. He and his mom, with a roasted ham.
"You needed a new phone, mom." He'd bought it a few days ago and kept it in his underwear drawer.
"But," She held the phone in her hand, sand colored, not a scratch on it. "How much did you pay for it?"
He put the plate on the table and kissed the top of her head. "Don't worry about that, mom. You deserve it." It wasn't a top of the line, he couldn't afford that, not that he would have bought such an expensive phone. It was mid-range. he'd paid extra for the warranty, she wouldn't have to worry about anything happening to it, damage or theft.
He took the bread out of the oven, where he'd left it to stay warm. "I'll help you set it up after we've eaten. It's holo capable, with a display that can go up to fifteen inch in full light. It has more processing power than the computer in my room, so you won't have to borrow it anymore. And you won't have to worry about the battery running down in the middle of the day. There's also an ear clip included."
"Patrick, I didn't get you anything."
"You already got me the best present I could ask for." He said putting a bottle of wine on the table. Two weeks before, his father invited them to go skating, and she'd agreed. It wasn't the first time they invited her to a family activity, but she'd always found excuses not to go. Patrick tried to convince her, but he didn't push once she protested.
They'd taken the bus downtown to the outdoor rink, and his family welcomed her. She'd been uncomfortable, but polite. She didn't put on skates. she sat on a bench on the side and watched them. Patrick didn't see any of them discuss it, but one of his brothers was always seated with her.
Between trying to stay on his feet while his fathers helped him get the hang of it, and ending up on his ass, Patrick saw Albert talking with her, paper and pen in hand. Then it was Adam. He was so stunned to see her with Aiden, laughing, he skated right into a hippopotamus family, before ended up on his ass again.
With profuse apologies on his part and laughter on theirs they helped him up and he went back to tittering about. His fathers skated circles around him, forward and backward. They'd learned to skate back in Pittsburgh, they told him, in their youth, they spent most winter weekend at the local rink on skates and picking up guys.
His brothers were better skaters than he was, but nowhere near as good as their fathers, except for Anakin, who did a lot of roller skating.
Patrick sat down and put his hands together. "Thank you, God, for this food, for the gifts you give us and the family around us. Amen."
"Amen," his mother echoed, and then they ate.
In the middle of the meal, his phone buzzed. he checked it quickly, a file from his father. He'd check it once they were done eating.
* * * * *
Patrick sat on his bed with his phone on his lap, the display at eye level. He dried his eyes and played the video his family sent him again.
His fathers were seated on the couch, with Arthur on one side, Aiden on the other. Alex, Aaron, Adam and Albert standing behind, and Anakin seated on the floor. They were wearing sweatpants and wool sweater in green red and white with animal designs on them.
"Hi Patrick," his father said. "So, you made it clear you didn't want us spending money on you this Christmas, so we spent money on us, and bought these sweaters in your honor."
"Yeah," Adam said, "You should be honored we're wearing anything at all."
Alex smacked his brother behind the head. "Don't listen to him."
His fathers shook their heads. "Anyway. Back when we were kids we'd go caroling around the neighborhoods, we thought we'd do that for you."
"We even brought an actual star to sing with us!" Adam exclaimed.
Patrick had been curious as to whom he'd meant, but then chuckled when he realized he meant Aiden.
The started with Silent Night, harmonizing perfectly. Then on to Joy to the World, The Holy and the Ivy, Do you hear What I hear, and then they fell silent. A moment later Aiden sang quietly a song Patrick hadn't recognized. The lyrics told of a child searching the world, guided by a star, looking for his family. halfway through it, Patrick started crying as he realized the song was about him. When Aiden stopped singing Patrick noticed his brothers' and his fathers' eyes were wet too.
"Merry Christmas Patrick," His father said.
"And happy baby Jesus day!" Adam winced when Aaron smacked him, then his legs were kicked out from under him and his brothers piled on top of him. Laughter resounded as the video ended.
Patrick restarted it and paused it immediately, looking at his family. he wished he as with them right now, but he'd be going to midnight mass in a few hours, not that he was looking forward to that, and he wasn't sure he was ready to participate in the kind of celebrating he expected his fathers and brothers to indulged in, not quite yet.
He put the ear clip in place and called them, hoping they weren't in the middle of anything too ... vigorous.
"Merry Christmas Patrick," his father said and a chorus of greetings resounded.
"Merry Christmas dad. Thanks for the video, it was amazing."
"You're welcome. we wanted to do something special for you."
"It was. Tell Aiden I loved his song." Patrick found his eyes getting wet again. His father must have done something to indicate what he'd said because there were cheers.
"I wish you were here to celebrate with us."
"I wish I was too." Patrick chuckled. "Although I think I'd probably be mortified to see all of you naked in a pile." The hard-on he got at that image told him he might be closer to being ready than he thought.
"Don't worry, if you were here, we'd have a more accepted celebration."
Patrick was silent for a moment, trying to understand how he felt about his family's willingness to change their ways for him. "No dad. When I'll be celebrating with you, it's going to be because I'm ready to celebrate the way you do it." He smiled. "the way an Orr does."
It was his father's turn to be silent. "I look forward to that day."
Me too, Patrick thought. "I'll let you get back to it. Oh, and tell Adam that technically, it's Baby Jesus Birthday day."
His father laughed. "I'll pass along the message."
Patrick disconnected the call and went back to looking at the image of his family. He captured the image and transfered it to the frame on his bedside table.
* * * * *
Patrick walked up the steps to the church next to his mother. If she hadn't insisted he wouldn't be here. She'd played on his guilt a little. After all, she'd made effort to get along with his father, and she hadn't asked that he go to the Sunday services. The least he could do was come to the midnight mass with her, even if he didn't want to have anything to do with Father Durony.
Like he did at every Christmas mass, the priest was standing by the door, greeting everyone. Patrick though about finding a different door, but his mother held his hand.
"Margarette, I'm so glad you could come," Father Durony said, shaking her hands.
"I'd never miss midnight mass, Father."
"I know you wouldn't."
She went in and it was Patrick's turn. The priest startled on seeing him.
"Father," was all Patrick said.
Patrick didn't offer his hand, nor did the priest. They stared for a moment, during which Patrick thought he caught some contempt in the priest's eyes, and Patrick went in.
The mass was good. Father Durony spoke of Jesus's birth, of the magis, seeking him out, of how his birth brought hope to all of God's children, even those who turned his back on Him.
Patrick thought that was directed at him, but the priest was wrong. Patrick hadn't turned his back on God, just on Father Durony's church. It was the first year he didn't feel closer to God by the time the service was over.
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